Deukhoofd
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29cb4eac37
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Make ChoiceQueue use smart pointers.
continuous-integration/drone/push Build is passing
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2020-05-31 18:00:39 +02:00 |
Deukhoofd
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7fd3687564
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Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
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2020-04-25 20:09:20 +02:00 |
Deukhoofd
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0e874346bb
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Pass ExecutingAttack values by reference instead of pointer.
continuous-integration/drone/push Build is passing
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2020-04-25 16:04:17 +02:00 |
Deukhoofd
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899e432271
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Added lots of security using asserts.
continuous-integration/drone/push Build is failing
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2020-03-22 13:42:26 +01:00 |
Deukhoofd
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6ba708ad12
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Implements running from battle.
continuous-integration/drone/push Build is passing
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2019-12-15 11:52:10 +01:00 |
Deukhoofd
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c25d7b865e
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Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
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2019-12-14 12:15:30 +01:00 |
Deukhoofd
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7c642f7df5
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Fixes for damage calculations always using a base power of 0.
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2019-12-07 22:09:06 +01:00 |
Deukhoofd
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a8730d983f
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Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
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2019-11-28 12:55:22 +01:00 |
Deukhoofd
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f6415fba27
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Added more script hooks
continuous-integration/drone/push Build is passing
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2019-11-23 11:53:00 +01:00 |
Deukhoofd
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f72fd5f905
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Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
continuous-integration/drone/push Build is failing
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2019-11-09 13:18:45 +01:00 |
Deukhoofd
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5fc2bf564a
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Support turn queue return prematurely when a creature is recalled, and the ability to resume it later.
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2019-11-06 18:04:00 +01:00 |
Deukhoofd
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b4e08049ce
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Handle executing moves.
continuous-integration/drone/push Build is passing
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2019-11-03 13:47:50 +01:00 |
Deukhoofd
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ffba5fb24c
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Basic layout for turn execution
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2019-10-31 13:13:36 +01:00 |
Deukhoofd
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972af35ecf
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Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing
Details
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2019-10-31 12:02:23 +01:00 |