Deukhoofd
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1d18066bcc
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Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00 |
Deukhoofd
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412e0a4d63
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Implements ConstString in several core places in the library, improving performance.
continuous-integration/drone/push Build is passing
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2020-02-27 18:23:23 +01:00 |
Deukhoofd
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6ba708ad12
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Implements running from battle.
continuous-integration/drone/push Build is passing
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2019-12-15 11:52:10 +01:00 |
Deukhoofd
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3baed93597
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Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00 |
Deukhoofd
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c25d7b865e
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Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
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2019-12-14 12:15:30 +01:00 |
Deukhoofd
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dc9296194e
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Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00 |
Deukhoofd
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262279bd2c
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Support for ending battles when only one side has creatures that are available for battle.
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2019-12-07 21:56:29 +01:00 |
Deukhoofd
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0483e635ea
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Reworks test suite, tweaks to Cmake config for Windows.
continuous-integration/drone/push Build is failing
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2019-12-07 13:45:44 +01:00 |
Deukhoofd
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57f16bc420
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Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
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2019-12-07 12:13:12 +01:00 |
Deukhoofd
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6f32d1245b
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Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00 |