3baed93597
Implements marking opponents as seen.
continuous-integration/drone/push Build is passing
2019-12-14 12:40:50 +01:00
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
57f16bc420
Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
2019-12-07 12:13:12 +01:00
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
2019-12-05 12:56:41 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
2019-11-28 12:55:22 +01:00
d8332f9e40
Another rework for scripthooks, for better performance.
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continuous-integration/drone/push Build is passing
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
19e1308f93
Improve performance for setting choices.
2019-11-06 18:08:21 +01:00
fc675efdf5
More work on basic turn layout.
continuous-integration/drone/push Build is passing
2019-11-02 13:57:43 +01:00
65f814b006
Implemented better exceptions
continuous-integration/drone/push Build is failing
2019-10-31 13:26:56 +01:00
99315174a8
Initial support for setting battle choices.
continuous-integration/drone/push Build is failing
2019-10-29 11:19:25 +01:00
d580d81163
Initial work on battling
continuous-integration/drone/push Build is failing
2019-10-17 14:33:25 +02:00