6ba708ad12
Implements running from battle.
continuous-integration/drone/push Build is passing
2019-12-15 11:52:10 +01:00
c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
2019-12-14 12:15:30 +01:00
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
2019-12-05 12:56:41 +01:00
5d6ac316eb
Renamed Target class to CreatureIndex
2019-12-05 09:53:48 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
2019-11-28 12:55:22 +01:00
aa356d74d7
Set data for executing attacks.
continuous-integration/drone/push Build is passing
2019-11-24 11:06:51 +01:00
d8332f9e40
Another rework for scripthooks, for better performance.
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continuous-integration/drone/push Build is passing
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
fc675efdf5
More work on basic turn layout.
continuous-integration/drone/push Build is passing
2019-11-02 13:57:43 +01:00
42c1623985
Fully handle turn ordering
continuous-integration/drone/push Build is passing
2019-10-31 12:31:31 +01:00
972af35ecf
Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing
2019-10-31 12:02:23 +01:00
99315174a8
Initial support for setting battle choices.
continuous-integration/drone/push Build is failing
2019-10-29 11:19:25 +01:00