Rework ScriptIterator to jump to first value on reset.
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@@ -21,10 +21,17 @@ namespace CreatureLib::Battling {
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static inline ScriptWrapper FromScript(std::unique_ptr<Script>* s) { return ScriptWrapper(s, false); }
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static inline ScriptWrapper FromSet(ScriptSet* s) { return ScriptWrapper(s, true); }
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bool IsSet() const { return _isSet; }
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inline bool IsSet() const noexcept { return _isSet; }
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inline const std::unique_ptr<Script>* GetScript() const { return _script; }
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inline const ScriptSet* GetScriptSet() const { return _scriptSet; }
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inline const std::unique_ptr<Script>* GetScript() const noexcept { return _script; }
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inline const ScriptSet* GetScriptSet() const noexcept { return _scriptSet; }
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inline bool HasValue() const noexcept {
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if (_isSet)
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return _scriptSet->Count() > 0;
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else
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return *_script != nullptr;
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}
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};
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}
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