Make scriptset return scripts in order of insertion, unit tests for ScriptSource

This commit is contained in:
Deukhoofd 2019-11-12 18:38:09 +01:00
parent cdd1ac992f
commit fd16152121
3 changed files with 127 additions and 19 deletions

View File

@ -13,26 +13,26 @@ namespace CreatureLib::Battling{
std::vector<ScriptWrapper> _scripts;
int _index = 0;
bool _isSetSet = false;
std::__detail::_Node_const_iterator<std::pair<const std::string, Script *>, false, true> _setIterator;
std::__detail::_Node_const_iterator<std::pair<const std::string, Script *>, false, true> _setEnd;
const std::vector<Script*>* _setScripts;
int _setIndex;
public:
ScriptAggregator(std::vector<ScriptWrapper> scripts) : _scripts(std::move(scripts)){
};
bool HasNext(){
return _index < _scripts.size() || (_isSetSet && _setIterator != _setEnd);
return _index < _scripts.size() || (_isSetSet && _setIndex < _setScripts->size());
}
Script* GetNext(){
// We can probably do this in a cleaner version once C++ 20 drops with Coroutine support.
if (_isSetSet){
if (_setIterator == _setEnd){
if (_setIndex >= _setScripts->size()){
_isSetSet = false;
return GetNext();
}
auto s = _setIterator->second;
_setIterator.operator++();
if (_setIterator == _setEnd){
auto s = _setScripts->at(_setIndex);
_setIndex++;
if (_setIndex >= _setScripts->size()){
_isSetSet = false;
}
return s;
@ -51,10 +51,9 @@ namespace CreatureLib::Battling{
auto set = next.GetScriptSet();
if (set->Count() == 0)
return GetNext();
auto it = set->GetIterator();
_setIterator = it->begin();
_setEnd = it->end();
_setScripts = set->GetIterator();
_isSetSet = true;
_setIndex = 0;
return GetNext();
}
throw NotReachableException();

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@ -7,27 +7,32 @@
namespace CreatureLib::Battling{
class ScriptSet{
std::unordered_map<std::string, Script*> _scripts;
std::vector<Script*> _scripts;
std::unordered_map<std::string, size_t> _lookup;
public:
void Add(Script* script){
auto f = _scripts.find(script->GetName());
if (f != _scripts.end()){
f->second->Stack();
}
else{
_scripts.insert({script->GetName(), script});
auto f = _lookup.find(script->GetName());
if (f != _lookup.end()){
_scripts[f.operator*().second]->Stack();
return;
}
_scripts.push_back(script);
_lookup.insert({script->GetName(), _scripts.size() - 1});
}
void Remove(const std::string& key){
_scripts.erase(key);
auto find = _lookup.find(key);
if (find != _lookup.end()){
_scripts.erase(_scripts.begin() + find.operator*().second);
_lookup.erase(key);
}
}
size_t Count() const{
return _scripts.size();
}
const std::unordered_map<std::string, Script *> * GetIterator() const{
const std::vector<Script *> * GetIterator() const{
return &_scripts;
}
};

View File

@ -0,0 +1,104 @@
#ifdef TESTS_BUILD
#include <utility>
#include "../../../extern/catch.hpp"
#include "../../../src/Battling/ScriptHandling/ScriptSource.hpp"
#include "../../../src/Battling/ScriptHandling/ScriptAggregator.hpp"
using namespace CreatureLib;
using namespace CreatureLib::Battling;
class TestScript : public Script{
public:
explicit TestScript(std::string name) : Script(std::move(name)){};
void TestMethod(int& runCount) {
runCount++;
}
};
class ScriptSourceWithScriptPtr : public ScriptSource{
public:
Script* ScriptPtr = nullptr;
protected:
void GetActiveScripts(std::vector<ScriptWrapper> &scripts) override {
scripts.emplace_back(&ScriptPtr);
}
};
class ScriptSourceWithScriptSet : public ScriptSource{
public:
ScriptSet Set;
protected:
void GetActiveScripts(std::vector<ScriptWrapper> &scripts) override {
scripts.emplace_back(&Set);
}
};
TEST_CASE( "Script source with unset script ptr.", "[Battling, Scripting]" ) {
auto source = ScriptSourceWithScriptPtr();
auto scripts = source.GetScriptIterator();
auto first = scripts.GetNext();
CHECK(first == nullptr);
}
TEST_CASE( "Script source with script ptr being set.", "[Battling, Scripting]" ) {
auto source = ScriptSourceWithScriptPtr();
source.ScriptPtr = new Script("foobar");
auto scripts = source.GetScriptIterator();
auto first = scripts.GetNext();
CHECK(first != nullptr);
delete source.ScriptPtr;
}
TEST_CASE( "Script source with script ptr being set after first iteration.", "[Battling, Scripting]" ) {
auto source = ScriptSourceWithScriptPtr();
auto scripts = source.GetScriptIterator();
auto first = scripts.GetNext();
CHECK(first == nullptr);
source.ScriptPtr = new Script("foobar");
scripts = source.GetScriptIterator();
first = scripts.GetNext();
CHECK(first != nullptr);
delete source.ScriptPtr;
}
TEST_CASE( "Script source with empty script set.", "[Battling, Scripting]" ) {
auto source = ScriptSourceWithScriptSet();
auto scripts = source.GetScriptIterator();
auto first = scripts.GetNext();
CHECK(first == nullptr);
}
TEST_CASE( "Script source with single item script set.", "[Battling, Scripting]" ) {
auto source = ScriptSourceWithScriptSet();
auto s = new Script("foobar");
source.Set.Add(s);
auto scripts = source.GetScriptIterator();
auto first = scripts.GetNext();
CHECK(first != nullptr);
CHECK (first->GetName() == "foobar");
delete s;
}
TEST_CASE( "Script source with multiple item script set.", "[Battling, Scripting]" ) {
auto source = ScriptSourceWithScriptSet();
auto s = new Script("foobar");
auto s2 = new Script("foobar2");
source.Set.Add(s);
source.Set.Add(s2);
auto scripts = source.GetScriptIterator();
auto first = scripts.GetNext();
CHECK(first != nullptr);
CHECK (first->GetName() == "foobar");
auto second = scripts.GetNext();
CHECK(second != nullptr);
CHECK (second->GetName() == "foobar2");
delete s;
}
#endif