More work on basic turn layout.
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@@ -103,6 +103,8 @@ void Battling::Creature::RecalculateBoostedStat(Core::Statistic stat) {
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this->_boostedStats.SetStat(stat, s);
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}
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//endregion
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Battling::Battle *Battling::Creature::GetBattle() const{
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return _battle;
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}
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@@ -111,5 +113,6 @@ Battling::BattleSide *Battling::Creature::GetBattleSide() const {
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return _side;
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}
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//endregion
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bool Battling::Creature::IsFainted() const {
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return this->__CurrentHealth <= 0;
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}
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