Check whether a battle has been set when calling Damage function.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
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@ -101,7 +101,10 @@ void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source)
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}
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// HOOK: On Damage
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auto newHealth = _currentHealth - damage;
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this->GetBattle()->TriggerEventListener(new DamageEvent(this, source, _currentHealth, newHealth));
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auto battle = this->GetBattle();
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if (battle != nullptr) {
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battle->TriggerEventListener(new DamageEvent(this, source, _currentHealth, newHealth));
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}
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_currentHealth = newHealth;
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if (IsFainted() && damage > 0) {
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