Made SpeciesVariant follow PIMPL idiom.
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@ -1,7 +1,54 @@
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#include "SpeciesVariant.hpp"
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const CreatureLib::Library::TalentIndex
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CreatureLib::Library::SpeciesVariant::GetTalentIndex(const ArbUt::StringView& talent) const {
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namespace CreatureLib::Library {
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struct SpeciesVariant::impl {
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private:
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ArbUt::StringView _name;
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float _height;
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float _weight;
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uint32_t _baseExperience;
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ArbUt::List<uint8_t> _types;
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Library::StatisticSet<uint16_t> _baseStatistics;
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ArbUt::List<ArbUt::StringView> _talents;
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ArbUt::List<ArbUt::StringView> _secretTalents;
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std::unique_ptr<const LearnableAttacks> _attacks;
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std::unordered_set<uint32_t> _flags;
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public:
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impl(const ArbUt::StringView& name, float height, float weight, uint32_t baseExperience,
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const ArbUt::List<uint8_t>& types, Library::StatisticSet<uint16_t> baseStats,
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const ArbUt::List<ArbUt::StringView>& talents, const ArbUt::List<ArbUt::StringView>& secretTalents,
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const LearnableAttacks* attacks, std::unordered_set<uint32_t> flags)
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: _name(name), _height(height), _weight(weight), _baseExperience(baseExperience), _types((types)),
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_baseStatistics(baseStats), _talents(talents), _secretTalents(secretTalents), _attacks(attacks),
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_flags(flags){};
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inline const ArbUt::StringView& GetName() const { return _name; }
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inline float GetHeight() const { return _height; }
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inline float GetWeight() const { return _weight; }
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inline uint32_t GetBaseExperience() const { return _baseExperience; }
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[[nodiscard]] inline size_t GetTypeCount() const { return _types.Count(); }
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[[nodiscard]] inline uint8_t GetType(size_t index) const { return _types[index]; }
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[[nodiscard]] inline const ArbUt::List<uint8_t>& GetTypes() const { return _types; }
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[[nodiscard]] inline uint16_t GetStatistic(Library::Statistic stat) const {
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return _baseStatistics.GetStat(stat);
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}
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[[nodiscard]] inline size_t GetTalentCount() const noexcept { return _talents.Count(); }
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[[nodiscard]] inline size_t GetSecretTalentCount() const noexcept { return _secretTalents.Count(); }
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[[nodiscard]] const ArbUt::StringView& GetTalent(const TalentIndex& index) const {
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if (index.IsSecret() && _secretTalents.Count() > 0) {
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auto i = index.GetIndex();
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if (i > _secretTalents.Count())
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i = _secretTalents.Count();
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return _secretTalents.At(i);
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}
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auto i = index.GetIndex();
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if (i > _talents.Count())
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i = _talents.Count();
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return _talents.At(i);
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}
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[[nodiscard]] TalentIndex GetTalentIndex(const ArbUt::StringView& talent) const {
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for (size_t i = 0; i < _talents.Count(); i++) {
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if (_talents.At(i) == talent) {
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return TalentIndex(false, i);
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@ -14,3 +61,62 @@ CreatureLib::Library::SpeciesVariant::GetTalentIndex(const ArbUt::StringView& ta
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}
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THROW("The given talent is not a valid talent for this creature.");
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}
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[[nodiscard]] inline ArbUt::BorrowedPtr<const CreatureLib::Library::LearnableAttacks>
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GetLearnableAttacks() const {
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return _attacks;
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}
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[[nodiscard]] inline TalentIndex GetRandomTalent(ArbUt::Random& rand) const noexcept {
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return TalentIndex(false, rand.Get(_talents.Count()));
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}
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[[nodiscard]] inline const ArbUt::List<ArbUt::StringView>& GetTalents() const { return _talents; }
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[[nodiscard]] inline const ArbUt::List<ArbUt::StringView>& GetSecretTalents() const { return _secretTalents; }
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inline bool HasFlag(const ArbUt::StringView& key) const noexcept {
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return this->_flags.find(key) != this->_flags.end();
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}
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inline bool HasFlag(uint32_t keyHash) const noexcept {
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return this->_flags.find(keyHash) != this->_flags.end();
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}
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};
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SpeciesVariant::SpeciesVariant(const ArbUt::StringView& name, float height, float weight, uint32_t baseExperience,
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const ArbUt::List<uint8_t>& types, StatisticSet<uint16_t> baseStats,
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const ArbUt::List<ArbUt::StringView>& talents,
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const ArbUt::List<ArbUt::StringView>& secretTalents, const LearnableAttacks* attacks,
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const std::unordered_set<uint32_t>& flags)
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: _impl(new impl(name, height, weight, baseExperience, types, baseStats, talents, secretTalents, attacks,
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flags)) {}
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#define ImplGetter(type, func) \
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type SpeciesVariant::func() const noexcept { return _impl->func(); }
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ImplGetter(const ArbUt::StringView&, GetName);
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ImplGetter(float, GetHeight);
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ImplGetter(float, GetWeight);
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ImplGetter(uint32_t, GetBaseExperience);
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ImplGetter(size_t, GetTypeCount);
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uint8_t SpeciesVariant::GetType(size_t index) const { return _impl->GetType(index); }
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ImplGetter(const ArbUt::List<uint8_t>&, GetTypes);
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uint16_t SpeciesVariant::GetStatistic(Library::Statistic stat) const noexcept { return _impl->GetStatistic(stat); }
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ImplGetter(size_t, GetTalentCount);
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ImplGetter(size_t, GetSecretTalentCount);
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const ArbUt::StringView& SpeciesVariant::GetTalent(const TalentIndex& index) const {
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return _impl->GetTalent(index);
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}
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TalentIndex SpeciesVariant::GetTalentIndex(const ArbUt::StringView& talent) const {
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return _impl->GetTalentIndex(talent);
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}
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ImplGetter(ArbUt::BorrowedPtr<const LearnableAttacks>, GetLearnableAttacks);
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TalentIndex SpeciesVariant::GetRandomTalent(ArbUt::Random& rand) const noexcept {
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return _impl->GetRandomTalent(rand);
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}
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ImplGetter(const ArbUt::List<ArbUt::StringView>&, GetTalents);
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ImplGetter(const ArbUt::List<ArbUt::StringView>&, GetSecretTalents);
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bool SpeciesVariant::HasFlag(const ArbUt::StringView& key) const noexcept { return _impl->HasFlag(key); }
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bool SpeciesVariant::HasFlag(uint32_t keyHash) const noexcept { return _impl->HasFlag(keyHash); }
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SpeciesVariant::~SpeciesVariant() = default;
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}
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@ -10,74 +10,41 @@ namespace CreatureLib::Library {
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\brief A single species can have more than one variant. This class holds the data for those variants.
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*/
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class SpeciesVariant {
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protected:
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ArbUt::StringView _name;
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float _height;
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float _weight;
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uint32_t _baseExperience;
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private:
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ArbUt::List<uint8_t> _types;
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Library::StatisticSet<uint16_t> _baseStatistics;
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ArbUt::List<ArbUt::StringView> _talents;
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ArbUt::List<ArbUt::StringView> _secretTalents;
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std::unique_ptr<const LearnableAttacks> _attacks;
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std::unordered_set<uint32_t> _flags;
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struct impl;
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std::unique_ptr<impl> _impl;
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protected:
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private:
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public:
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SpeciesVariant(const ArbUt::StringView& name, float height, float weight, uint32_t baseExperience,
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const ArbUt::List<uint8_t>& types, Library::StatisticSet<uint16_t> baseStats,
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const ArbUt::List<ArbUt::StringView>& talents,
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const ArbUt::List<ArbUt::StringView>& secretTalents, const LearnableAttacks* attacks,
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std::unordered_set<uint32_t> flags = {})
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: _name(name), _height(height), _weight(weight), _baseExperience(baseExperience), _types((types)),
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_baseStatistics(baseStats), _talents(talents), _secretTalents(secretTalents), _attacks(attacks),
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_flags(flags){};
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virtual ~SpeciesVariant() = default;
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const std::unordered_set<uint32_t>& flags = {});
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virtual ~SpeciesVariant();
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inline const ArbUt::StringView& GetName() const { return _name; }
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inline float GetHeight() const { return _height; }
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inline float GetWeight() const { return _weight; }
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inline uint32_t GetBaseExperience() const { return _baseExperience; }
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const ArbUt::StringView& GetName() const noexcept;
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float GetHeight() const noexcept;
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float GetWeight() const noexcept;
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uint32_t GetBaseExperience() const noexcept;
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[[nodiscard]] inline size_t GetTypeCount() const { return _types.Count(); }
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[[nodiscard]] inline uint8_t GetType(size_t index) const { return _types[index]; }
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[[nodiscard]] inline const ArbUt::List<uint8_t>& GetTypes() const { return _types; }
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[[nodiscard]] inline uint16_t GetStatistic(Library::Statistic stat) const {
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return _baseStatistics.GetStat(stat);
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}
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[[nodiscard]] inline size_t GetTalentCount() const noexcept { return _talents.Count(); }
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[[nodiscard]] inline size_t GetSecretTalentCount() const noexcept { return _secretTalents.Count(); }
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[[nodiscard]] const ArbUt::StringView& GetTalent(const TalentIndex& index) const {
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if (index.IsSecret() && _secretTalents.Count() > 0) {
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auto i = index.GetIndex();
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if (i > _secretTalents.Count())
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i = _secretTalents.Count();
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return _secretTalents.At(i);
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}
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auto i = index.GetIndex();
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if (i > _talents.Count())
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i = _talents.Count();
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return _talents.At(i);
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}
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[[nodiscard]] const TalentIndex GetTalentIndex(const ArbUt::StringView& talent) const;
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[[nodiscard]] size_t GetTypeCount() const noexcept;
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[[nodiscard]] uint8_t GetType(size_t index) const;
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[[nodiscard]] const ArbUt::List<uint8_t>& GetTypes() const noexcept;
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[[nodiscard]] uint16_t GetStatistic(Library::Statistic stat) const noexcept;
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[[nodiscard]] size_t GetTalentCount() const noexcept;
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[[nodiscard]] size_t GetSecretTalentCount() const noexcept;
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[[nodiscard]] const ArbUt::StringView& GetTalent(const TalentIndex& index) const;
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[[nodiscard]] TalentIndex GetTalentIndex(const ArbUt::StringView& talent) const;
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[[nodiscard]] inline ArbUt::BorrowedPtr<const CreatureLib::Library::LearnableAttacks>
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GetLearnableAttacks() const {
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return _attacks;
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}
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[[nodiscard]] inline TalentIndex GetRandomTalent(ArbUt::Random& rand) const noexcept {
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return TalentIndex(false, rand.Get(_talents.Count()));
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}
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[[nodiscard]] inline const ArbUt::List<ArbUt::StringView>& GetTalents() const { return _talents; }
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[[nodiscard]] inline const ArbUt::List<ArbUt::StringView>& GetSecretTalents() const { return _secretTalents; }
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[[nodiscard]] ArbUt::BorrowedPtr<const LearnableAttacks> GetLearnableAttacks() const noexcept;
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[[nodiscard]] TalentIndex GetRandomTalent(ArbUt::Random& rand) const noexcept;
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[[nodiscard]] const ArbUt::List<ArbUt::StringView>& GetTalents() const noexcept;
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[[nodiscard]] const ArbUt::List<ArbUt::StringView>& GetSecretTalents() const noexcept;
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inline bool HasFlag(const ArbUt::StringView& key) const noexcept {
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return this->_flags.find(key) != this->_flags.end();
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}
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inline bool HasFlag(uint32_t keyHash) const noexcept {
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return this->_flags.find(keyHash) != this->_flags.end();
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}
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bool HasFlag(const ArbUt::StringView& key) const noexcept;
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bool HasFlag(uint32_t keyHash) const noexcept;
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};
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}
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