Fix changing stat falling through enum and throwing exception.
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@ -7,8 +7,7 @@
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#include "Statistic.hpp"
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namespace CreatureLib::Core {
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template <class T>
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class StatisticSet {
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template <class T> class StatisticSet {
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protected:
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T _health;
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T _physicalAttack;
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@ -39,8 +38,8 @@ namespace CreatureLib::Core {
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case MagicalAttack: return _magicalAttack;
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case MagicalDefense: return _magicalDefense;
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case Speed: return _speed;
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default: throw NotReachableException();
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}
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throw NotReachableException();
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}
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inline void SetStat(Statistic stat, T value) {
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@ -51,8 +50,8 @@ namespace CreatureLib::Core {
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case MagicalAttack: _magicalAttack = value;
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case MagicalDefense: _magicalDefense = value;
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case Speed: _speed = value;
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default: throw NotReachableException();
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}
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throw NotReachableException();
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}
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inline void IncreaseStatBy(Statistic stat, T amount) {
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@ -63,8 +62,8 @@ namespace CreatureLib::Core {
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case MagicalAttack: _magicalAttack += amount;
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case MagicalDefense: _magicalDefense += amount;
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case Speed: _speed += amount;
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default: throw NotReachableException();
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}
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throw NotReachableException();
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}
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inline void DecreaseStatBy(Statistic stat, T amount) {
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switch (stat) {
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@ -74,10 +73,10 @@ namespace CreatureLib::Core {
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case MagicalAttack: _magicalAttack -= amount;
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case MagicalDefense: _magicalDefense -= amount;
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case Speed: _speed -= amount;
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default: throw NotReachableException();
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}
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throw NotReachableException();
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}
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};
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}
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#endif //CREATURELIB_STATISTICSET_HPP
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#endif // CREATURELIB_STATISTICSET_HPP
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@ -38,4 +38,12 @@ TEST_CASE("Get creature nickname when unset", "[Library]") {
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delete creature;
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}
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TEST_CASE("Increase creature stat boost", "[Library]") {
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auto library = TestLibrary::Get();
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auto creature = CreateCreature(library, "testSpecies1", 1).Create();
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creature->ChangeStatBoost(CreatureLib::Core::Statistic::PhysicalAttack, 6);
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REQUIRE(creature->GetStatBoost(CreatureLib::Core::Statistic::PhysicalAttack) == 6);
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delete creature;
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}
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#endif
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