Use smart pointers for BattleSide.
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This commit is contained in:
2020-06-02 13:06:24 +02:00
parent 49e8ff055d
commit f898698f49
20 changed files with 86 additions and 107 deletions

View File

@@ -36,7 +36,7 @@ namespace CreatureLib::Battling {
};
private:
ArbUt::List<Creature*> _targets;
ArbUt::List<ArbUt::BorrowedPtr<Creature>> _targets;
uint8_t _numberHits;
HitData* _hits;
Creature* _user;
@@ -44,7 +44,7 @@ namespace CreatureLib::Battling {
Script* _script;
public:
ExecutingAttack(const ArbUt::List<Creature*>& targets, uint8_t numberHits, Creature* user,
ExecutingAttack(const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& targets, uint8_t numberHits, Creature* user,
const ArbUt::BorrowedPtr<LearnedAttack>& attack, Script* script)
: _targets(targets.Count()), _numberHits(numberHits), _hits(new HitData[targets.Count() * numberHits]),
_user(user), _attack(attack), _script(script) {
@@ -82,7 +82,7 @@ namespace CreatureLib::Battling {
}
bool IsCreatureTarget(Creature* creature) noexcept { return _targets.IndexOf(creature) != (size_t)-1; }
const ArbUt::List<Creature*>& GetTargets() noexcept { return _targets; }
const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& GetTargets() noexcept { return _targets; }
uint8_t GetNumberOfHits() const noexcept { return _numberHits; }
Creature* GetUser() noexcept { return _user; }