Use smart pointers for BattleSide.
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@@ -36,7 +36,7 @@ namespace CreatureLib::Battling {
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};
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private:
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ArbUt::List<Creature*> _targets;
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ArbUt::List<ArbUt::BorrowedPtr<Creature>> _targets;
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uint8_t _numberHits;
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HitData* _hits;
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Creature* _user;
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@@ -44,7 +44,7 @@ namespace CreatureLib::Battling {
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Script* _script;
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public:
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ExecutingAttack(const ArbUt::List<Creature*>& targets, uint8_t numberHits, Creature* user,
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ExecutingAttack(const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& targets, uint8_t numberHits, Creature* user,
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const ArbUt::BorrowedPtr<LearnedAttack>& attack, Script* script)
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: _targets(targets.Count()), _numberHits(numberHits), _hits(new HitData[targets.Count() * numberHits]),
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_user(user), _attack(attack), _script(script) {
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@@ -82,7 +82,7 @@ namespace CreatureLib::Battling {
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}
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bool IsCreatureTarget(Creature* creature) noexcept { return _targets.IndexOf(creature) != (size_t)-1; }
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const ArbUt::List<Creature*>& GetTargets() noexcept { return _targets; }
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const ArbUt::List<ArbUt::BorrowedPtr<Creature>>& GetTargets() noexcept { return _targets; }
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uint8_t GetNumberOfHits() const noexcept { return _numberHits; }
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Creature* GetUser() noexcept { return _user; }
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