Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
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@@ -1,7 +1,7 @@
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#define HOOK(hookName, sources, ... ) \
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{ \
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auto aggregator = CreatureLib::Battling::ScriptAggregator(); \
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for (auto source: sources){ \
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for (auto& source: sources){ \
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source -> GetActiveScripts(aggregator); \
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} \
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while (aggregator.HasNext()){ \
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