Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
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@@ -12,7 +12,7 @@ namespace CreatureLib::Battling {
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static void ExecuteChoice(const BaseTurnChoice* choice);
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static void ExecuteAttackChoice(const AttackTurnChoice* choice);
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static void HandleAttackForTarget(ExecutingAttack& attack, Creature* target, ExecutingAttack::TargetData& targetData);
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static void HandleAttackForTarget(ExecutingAttack* attack, Creature* target, const ExecutingAttack::TargetData& targetData);
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public:
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static void RunTurn(Battle* battle, ChoiceQueue* queue);
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};
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