Add nullability to large parts of the codebase
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@@ -11,20 +11,23 @@ namespace CreatureLib::Battling {
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public:
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virtual ~ItemUseScript() = default;
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virtual void
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OnInitialize([[maybe_unused]] const ArbUt::List<CreatureLib::Library::EffectParameter*>& parameters){};
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virtual void OnInitialize(
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[[maybe_unused]] const ArbUt::List<CreatureLib::Library::EffectParameter * non_null>& parameters){};
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/// @brief Is the item an item we are able to use?
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[[nodiscard]] virtual bool IsItemUsable() const { return false; }
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/// @brief Do we need to use the item on a creature?
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[[nodiscard]] virtual bool IsCreatureUseItem() const { return false; }
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/// @brief Can the item be used on the given creature.
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[[nodiscard]] virtual bool IsUseValidForCreature([[maybe_unused]] Creature* creature) const { return false; }
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[[nodiscard]] virtual bool IsUseValidForCreature([[maybe_unused]] Creature* non_null creature) const {
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return false;
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}
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/// @brief Can the item be held?
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[[nodiscard]] virtual bool IsHoldable() const { return false; }
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virtual void OnUse([[maybe_unused]] Battle* battle) const {}
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virtual void OnCreatureUse([[maybe_unused]] Creature* creature, [[maybe_unused]] bool isBattle) const {}
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virtual void OnUse([[maybe_unused]] Battle* non_null battle) const {}
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virtual void OnCreatureUse([[maybe_unused]] Creature* non_null creature, [[maybe_unused]] bool isBattle) const {
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}
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};
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}
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