Add nullability to large parts of the codebase
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This commit is contained in:
2022-03-23 18:30:35 +01:00
parent beb2e44a0b
commit eccf2c9121
53 changed files with 240 additions and 206 deletions

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@@ -11,20 +11,23 @@ namespace CreatureLib::Battling {
public:
virtual ~ItemUseScript() = default;
virtual void
OnInitialize([[maybe_unused]] const ArbUt::List<CreatureLib::Library::EffectParameter*>& parameters){};
virtual void OnInitialize(
[[maybe_unused]] const ArbUt::List<CreatureLib::Library::EffectParameter * non_null>& parameters){};
/// @brief Is the item an item we are able to use?
[[nodiscard]] virtual bool IsItemUsable() const { return false; }
/// @brief Do we need to use the item on a creature?
[[nodiscard]] virtual bool IsCreatureUseItem() const { return false; }
/// @brief Can the item be used on the given creature.
[[nodiscard]] virtual bool IsUseValidForCreature([[maybe_unused]] Creature* creature) const { return false; }
[[nodiscard]] virtual bool IsUseValidForCreature([[maybe_unused]] Creature* non_null creature) const {
return false;
}
/// @brief Can the item be held?
[[nodiscard]] virtual bool IsHoldable() const { return false; }
virtual void OnUse([[maybe_unused]] Battle* battle) const {}
virtual void OnCreatureUse([[maybe_unused]] Creature* creature, [[maybe_unused]] bool isBattle) const {}
virtual void OnUse([[maybe_unused]] Battle* non_null battle) const {}
virtual void OnCreatureUse([[maybe_unused]] Creature* non_null creature, [[maybe_unused]] bool isBattle) const {
}
};
}