Add nullability to large parts of the codebase
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
This commit is contained in:
@@ -2,9 +2,10 @@
|
||||
|
||||
using namespace CreatureLib::Battling;
|
||||
|
||||
BattleLibrary::BattleLibrary(const CreatureLib::Library::DataLibrary* staticLib, BattleStatCalculator* statCalculator,
|
||||
DamageLibrary* damageLibrary, ExperienceLibrary* experienceLibrary,
|
||||
ScriptResolver* scriptResolver, MiscLibrary* miscLibrary)
|
||||
BattleLibrary::BattleLibrary(const CreatureLib::Library::DataLibrary* non_null staticLib,
|
||||
BattleStatCalculator* non_null statCalculator, DamageLibrary* non_null damageLibrary,
|
||||
ExperienceLibrary* non_null experienceLibrary, ScriptResolver* non_null scriptResolver,
|
||||
MiscLibrary* non_null miscLibrary)
|
||||
: _staticLib(staticLib), _statCalculator(statCalculator), _damageLibrary(damageLibrary),
|
||||
_experienceLibrary(experienceLibrary), _scriptResolver(scriptResolver), _miscLibrary(miscLibrary) {
|
||||
EnsureNotNull(_staticLib);
|
||||
@@ -43,7 +44,7 @@ const std::unique_ptr<const DamageLibrary>& BattleLibrary::GetDamageLibrary() co
|
||||
|
||||
const std::unique_ptr<const MiscLibrary>& BattleLibrary::GetMiscLibrary() const noexcept { return _miscLibrary; }
|
||||
|
||||
BattleScript* BattleLibrary::LoadScript(const ArbUt::OptionalBorrowedPtr<void>& owner, ScriptCategory category,
|
||||
const ArbUt::StringView& scriptName) const {
|
||||
BattleScript* nullable BattleLibrary::LoadScript(const ArbUt::OptionalBorrowedPtr<void>& owner, ScriptCategory category,
|
||||
const ArbUt::StringView& scriptName) const {
|
||||
return _scriptResolver->LoadScript(owner, category, scriptName);
|
||||
}
|
||||
Reference in New Issue
Block a user