Replace void* for script parameter with EffectParameter class.
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This commit is contained in:
2020-04-10 17:54:45 +02:00
parent 1537a5f316
commit e934e13950
4 changed files with 70 additions and 10 deletions

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@@ -5,14 +5,15 @@ using namespace CreatureLib::Library;
export uint8_t CreatureLib_AttackData_Construct(AttackData*& out, const char* name, uint8_t type,
AttackCategory category, uint8_t power, uint8_t accuracy,
uint8_t baseUsage, AttackTarget target, int8_t priority,
float effectChance, const char* effectName, void* effectParameters[],
size_t effectParameterCount, const char* flags[], size_t flagsCount) {
float effectChance, const char* effectName,
EffectParameter* effectParameters[], size_t effectParameterCount,
const char* flags[], size_t flagsCount) {
Try({
std::unordered_set<uint32_t> conversedFlags(flagsCount);
for (size_t i = 0; i < flagsCount; i++) {
conversedFlags.insert(ConstString::GetHash(flags[i]));
}
Arbutils::Collections::List<void*> effectParameterList(effectParameterCount);
Arbutils::Collections::List<EffectParameter*> effectParameterList(effectParameterCount);
for (size_t i = 0; i < effectParameterCount; i++) {
effectParameterList[i] = effectParameters[i];
}