Changed DamageLibrary to use appropriate integer types, instead of 'int'.
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@@ -8,9 +8,9 @@ namespace CreatureLib::Battling {
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class DamageLibrary {
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public:
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virtual ~DamageLibrary() = default;
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virtual int GetDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
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virtual uint32_t GetDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
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virtual int GetBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
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virtual uint8_t GetBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
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virtual float GetStatModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
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virtual float GetDamageModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
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};
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