Rework several libraries to use new StringViewDictionary
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@@ -12,8 +12,7 @@ using namespace CreatureLib::Battling;
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TEST_CASE("Turn ordering: Attack before pass") {
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auto lib = TestLibrary::Get();
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auto learnedAttack =
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LearnedAttack(lib->GetAttackLibrary()->Get("standard"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto learnedAttack = LearnedAttack(lib->GetAttackLibrary()->Get("standard"_cnc), AttackLearnMethod::Unknown);
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auto creature = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto choice1 = std::make_shared<PassTurnChoice>(creature);
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@@ -32,8 +31,8 @@ TEST_CASE("Turn ordering: Attack before pass") {
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TEST_CASE("Turn ordering: High priority goes before no priority") {
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auto lib = TestLibrary::Get();
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const auto& l = lib->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->Get("standard"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->Get("highPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a1 = new LearnedAttack(l->GetByHash("standard"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->GetByHash("highPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto creature = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto choice1 = std::make_shared<AttackTurnChoice>(creature, a1, CreatureIndex(0, 0));
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@@ -55,8 +54,8 @@ TEST_CASE("Turn ordering: High priority goes before no priority") {
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TEST_CASE("Turn ordering: Higher priority goes before high priority") {
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auto lib = TestLibrary::Get();
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const auto& l = lib->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->Get("highPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->Get("higherPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a1 = new LearnedAttack(l->GetByHash("highPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->GetByHash("higherPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto creature = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto choice1 = std::make_shared<AttackTurnChoice>(creature, a1, CreatureIndex(0, 0));
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auto choice2 = std::make_shared<AttackTurnChoice>(creature, a2, CreatureIndex(0, 0));
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@@ -76,8 +75,8 @@ TEST_CASE("Turn ordering: Higher priority goes before high priority") {
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TEST_CASE("Turn ordering: High priority goes before low priority") {
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auto lib = TestLibrary::Get();
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const auto& l = lib->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->Get("lowPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->Get("higherPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a1 = new LearnedAttack(l->GetByHash("lowPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->GetByHash("higherPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto creature = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto choice1 = std::make_shared<AttackTurnChoice>(creature, a1, CreatureIndex(0, 0));
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@@ -99,8 +98,8 @@ TEST_CASE("Turn ordering: High priority goes before low priority") {
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TEST_CASE("Turn ordering: No priority goes before low priority") {
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auto lib = TestLibrary::Get();
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const auto& l = lib->GetAttackLibrary();
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auto a1 = new LearnedAttack(l->Get("lowPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->Get("standard"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a1 = new LearnedAttack(l->GetByHash("lowPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto a2 = new LearnedAttack(l->GetByHash("standard"_cnc.GetHash()), AttackLearnMethod::Unknown);
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auto creature = CreateCreature(lib, "testSpecies1"_cnc, 1).Create();
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auto choice1 = std::make_shared<AttackTurnChoice>(creature, a1, CreatureIndex(0, 0));
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auto choice2 = std::make_shared<AttackTurnChoice>(creature, a2, CreatureIndex(0, 0));
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