Make all individual scripts smart pointers.
Some checks failed
continuous-integration/drone/push Build is failing

This commit is contained in:
2020-06-02 13:43:44 +02:00
parent dba1275813
commit e4b9550efa
11 changed files with 48 additions and 58 deletions

View File

@@ -19,9 +19,10 @@ public:
};
TEST_CASE("Script Aggregator properly iterates containing script.", "[Battling, Scripting]") {
Script* script = new TestScript("test");
auto script = std::make_unique<TestScript>("test");
auto ran = 0;
auto vec = ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(&script)};
auto vec =
ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script))};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
auto next = aggr.GetNext();
@@ -29,16 +30,17 @@ TEST_CASE("Script Aggregator properly iterates containing script.", "[Battling,
dynamic_cast<TestScript*>(next)->TestMethod(ran);
}
CHECK(ran == 1);
delete script;
}
TEST_CASE("Script Aggregator properly iterates multiple scripts.", "[Battling, Scripting]") {
Script* script = new TestScript("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
auto script = std::make_unique<TestScript>("test");
auto script2 = std::make_unique<TestScript>("test2");
auto script3 = std::make_unique<TestScript>("test3");
auto ran = 0;
auto vec = ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(&script), ScriptWrapper::FromScript(&script2),
ScriptWrapper::FromScript(&script3)};
auto vec =
ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script)),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script2)),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script3))};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
auto next = aggr.GetNext();
@@ -46,9 +48,6 @@ TEST_CASE("Script Aggregator properly iterates multiple scripts.", "[Battling, S
dynamic_cast<TestScript*>(next)->TestMethod(ran);
}
CHECK(ran == 3);
delete script;
delete script2;
delete script3;
}
TEST_CASE("Script Aggregator properly iterates Script Set.", "[Battling, Scripting]") {
@@ -71,14 +70,15 @@ TEST_CASE("Script Aggregator properly iterates Script Set.", "[Battling, Scripti
}
TEST_CASE("Script Aggregator properly iterates data of Script Set and Script.", "[Battling, Scripting]") {
Script* script = new TestScript("test");
auto script = std::make_unique<TestScript>("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
auto ran = 0;
auto set = ScriptSet();
set.Add(script2);
set.Add(script3);
auto vec = ArbUt::List<ScriptWrapper>{ScriptWrapper::FromSet(&set), ScriptWrapper::FromScript(&script)};
auto vec = ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromSet(&set), ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script))};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
auto next = aggr.GetNextNotNull();
@@ -86,18 +86,18 @@ TEST_CASE("Script Aggregator properly iterates data of Script Set and Script.",
dynamic_cast<TestScript*>(next)->TestMethod(ran);
}
CHECK(ran == 3);
delete script;
}
TEST_CASE("Script Aggregator properly iterates data of Script and Script Set.", "[Battling, Scripting]") {
Script* script = new TestScript("test");
auto script = std::make_unique<TestScript>("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
auto ran = 0;
auto set = ScriptSet();
set.Add(script2);
set.Add(script3);
auto vec = ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(&script), ScriptWrapper::FromSet(&set)};
auto vec = ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script)), ScriptWrapper::FromSet(&set)};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
auto next = aggr.GetNextNotNull();
@@ -105,20 +105,20 @@ TEST_CASE("Script Aggregator properly iterates data of Script and Script Set.",
dynamic_cast<TestScript*>(next)->TestMethod(ran);
}
CHECK(ran == 3);
delete script;
}
TEST_CASE("Script Aggregator properly iterates data of Script, Script Set and Script.", "[Battling, Scripting]") {
Script* script = new TestScript("test");
auto script = std::make_unique<TestScript>("test");
Script* script2 = new TestScript("test2");
Script* script3 = new TestScript("test3");
Script* script4 = new TestScript("test4");
auto script4 = std::make_unique<TestScript>("test4");
auto ran = 0;
auto set = ScriptSet();
set.Add(script2);
set.Add(script3);
auto vec = ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(&script), ScriptWrapper::FromSet(&set),
ScriptWrapper::FromScript(&script4)};
auto vec = ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script)), ScriptWrapper::FromSet(&set),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<Script>*>(&script4))};
auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) {
auto next = aggr.GetNextNotNull();
@@ -126,8 +126,6 @@ TEST_CASE("Script Aggregator properly iterates data of Script, Script Set and Sc
dynamic_cast<TestScript*>(next)->TestMethod(ran);
}
CHECK(ran == 4);
delete script;
delete script4;
}
TEST_CASE("Script Aggregator properly iterates when empty.", "[Battling, Scripting]") {

View File

@@ -21,7 +21,7 @@ public:
class ScriptSourceWithScriptPtr : public ScriptSource {
public:
Script* ScriptPtr = nullptr;
std::unique_ptr<Script> ScriptPtr = nullptr;
protected:
size_t ScriptCount() const override { return 1; }
@@ -50,11 +50,10 @@ TEST_CASE("Script source with unset script ptr.", "[Battling, Scripting]") {
TEST_CASE("Script source with script ptr being set.", "[Battling, Scripting]") {
auto source = ScriptSourceWithScriptPtr();
source.ScriptPtr = new TestScript("foobar");
source.ScriptPtr = std::make_unique<TestScript>("foobar");
auto scripts = source.GetScriptIterator();
auto first = scripts.GetNext();
CHECK(first != nullptr);
delete source.ScriptPtr;
}
TEST_CASE("Script source with script ptr being set after first iteration.", "[Battling, Scripting]") {
@@ -62,11 +61,10 @@ TEST_CASE("Script source with script ptr being set after first iteration.", "[Ba
auto scripts = source.GetScriptIterator();
auto first = scripts.GetNext();
CHECK(first == nullptr);
source.ScriptPtr = new TestScript("foobar");
source.ScriptPtr = std::make_unique<TestScript>("foobar");
scripts = source.GetScriptIterator();
first = scripts.GetNext();
CHECK(first != nullptr);
delete source.ScriptPtr;
}
TEST_CASE("Script source with empty script set.", "[Battling, Scripting]") {