Make all individual scripts smart pointers.
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This commit is contained in:
2020-06-02 13:43:44 +02:00
parent dba1275813
commit e4b9550efa
11 changed files with 48 additions and 58 deletions

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@@ -21,7 +21,7 @@ Battling::Creature::Creature(const BattleLibrary* library,
AssertNotNull(species)
AssertNotNull(variant)
_activeTalent = _library->LoadScript(ScriptCategory::Talent, GetActiveTalent());
_activeTalent = std::unique_ptr<Script>(_library->LoadScript(ScriptCategory::Talent, GetActiveTalent()));
if (_nickname.empty()) {
_nickname = species->GetName().std_str();
}
@@ -142,9 +142,8 @@ void Battling::Creature::Heal(uint32_t amount, bool canRevive) {
void Battling::Creature::OverrideActiveTalent(const ConstString& talent) {
_hasOverridenTalent = true;
_activeTalent->OnRemove();
delete _activeTalent;
_overridenTalentName = talent;
_activeTalent = this->_library->LoadScript(ScriptCategory::Talent, talent);
_activeTalent.reset(this->_library->LoadScript(ScriptCategory::Talent, talent));
}
const ArbUt::List<uint8_t>& Battling::Creature::GetTypes() const noexcept {