Adds support for changing talent by its hash, adds support for loading scripts by their name hash.
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continuous-integration/drone/push Build is passing
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@ -49,3 +49,8 @@ ArbUt::OptionalUniquePtr<BattleScript> BattleLibrary::LoadScript(const ArbUt::Op
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const ArbUt::StringView& scriptName) const {
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const ArbUt::StringView& scriptName) const {
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return _scriptResolver->LoadScript(owner, category, scriptName).TakeOwnership();
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return _scriptResolver->LoadScript(owner, category, scriptName).TakeOwnership();
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}
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}
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ArbUt::OptionalUniquePtr<BattleScript> BattleLibrary::LoadScriptByHash(const ArbUt::OptionalBorrowedPtr<void>& owner,
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ScriptCategory category,
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u32 scriptNameHash) const {
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return _scriptResolver->LoadScriptByHash(owner, category, scriptNameHash).TakeOwnership();
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}
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@ -47,6 +47,9 @@ namespace CreatureLib::Battling {
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[[nodiscard]] ArbUt::OptionalUniquePtr<BattleScript> LoadScript(const ArbUt::OptionalBorrowedPtr<void>& owner,
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[[nodiscard]] ArbUt::OptionalUniquePtr<BattleScript> LoadScript(const ArbUt::OptionalBorrowedPtr<void>& owner,
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ScriptCategory category,
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ScriptCategory category,
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const ArbUt::StringView& scriptName) const;
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const ArbUt::StringView& scriptName) const;
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[[nodiscard]] ArbUt::OptionalUniquePtr<BattleScript>
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LoadScriptByHash(const ArbUt::OptionalBorrowedPtr<void>& owner, ScriptCategory category,
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u32 scriptNameHash) const;
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};
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};
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}
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}
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@ -273,6 +273,15 @@ namespace CreatureLib::Battling {
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_overridenTalent = _library->GetStaticLib()->GetTalentLibrary()->Get(talent);
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_overridenTalent = _library->GetStaticLib()->GetTalentLibrary()->Get(talent);
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}
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}
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void Creature::OverrideActiveTalentByHash(u32 talentHash) {
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_hasOverridenTalent = true;
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if (_activeTalent.HasValue()) {
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_activeTalent.GetValue()->OnRemove();
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_activeTalent = this->_library->LoadScriptByHash(this, ScriptCategory::Talent, talentHash).TakeOwnership();
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}
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_overridenTalent = _library->GetStaticLib()->GetTalentLibrary()->GetByHash(talentHash);
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}
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void Creature::SetType(u8 index, u8 type) noexcept {
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void Creature::SetType(u8 index, u8 type) noexcept {
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if (_types.Count() > index) {
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if (_types.Count() > index) {
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_types[index] = type;
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_types[index] = type;
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@ -163,6 +163,7 @@ namespace CreatureLib::Battling {
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void Heal(u32 amount, bool canRevive = false);
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void Heal(u32 amount, bool canRevive = false);
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void RestoreAllAttackUses() noexcept;
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void RestoreAllAttackUses() noexcept;
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void OverrideActiveTalent(const ArbUt::StringView& talent);
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void OverrideActiveTalent(const ArbUt::StringView& talent);
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void OverrideActiveTalentByHash(u32 talentHash);
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void AddExperience(u32 amount);
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void AddExperience(u32 amount);
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void MarkOpponentAsSeen(ArbUt::BorrowedPtr<Creature> creature) { _battleData.SeenOpponents.insert(creature); }
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void MarkOpponentAsSeen(ArbUt::BorrowedPtr<Creature> creature) { _battleData.SeenOpponents.insert(creature); }
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@ -18,9 +18,20 @@ namespace CreatureLib::Battling {
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virtual ~ScriptResolver() = default;
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virtual ~ScriptResolver() = default;
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virtual void Initialize([[maybe_unused]] BattleLibrary* non_null library){};
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virtual void Initialize([[maybe_unused]] BattleLibrary* non_null library){};
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virtual ArbUt::OptionalUniquePtr<BattleScript>
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virtual ArbUt::OptionalUniquePtr<BattleScript> LoadScript(const ArbUt::OptionalBorrowedPtr<void>& owner,
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LoadScript([[maybe_unused]] const ArbUt::OptionalBorrowedPtr<void>& owner,
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ScriptCategory category,
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[[maybe_unused]] ScriptCategory category, [[maybe_unused]] const ArbUt::StringView& scriptName) {
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const ArbUt::StringView& scriptName) {
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(void)owner;
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(void)category;
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(void)scriptName;
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return nullptr;
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};
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virtual ArbUt::OptionalUniquePtr<BattleScript> LoadScriptByHash(const ArbUt::OptionalBorrowedPtr<void>& owner,
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ScriptCategory category, u32 scriptNameHash) {
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(void)owner;
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(void)category;
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(void)scriptNameHash;
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return nullptr;
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return nullptr;
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};
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};
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