Don't link C libraries statically by default for Windows, as this isn't needed if another library has their own C libraries already has them statically linked.
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continuous-integration/drone/push Build is passing
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@ -45,7 +45,7 @@ steps:
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- update-alternatives --set i686-w64-mingw32-g++ /usr/bin/i686-w64-mingw32-g++-posix
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- update-alternatives --set i686-w64-mingw32-g++ /usr/bin/i686-w64-mingw32-g++-posix
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- update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix
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- update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix
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- update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
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- update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
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- cmake -DCMAKE_BUILD_TYPE=Release . -B build-release-windows -D CMAKE_C_COMPILER=/usr/bin/x86_64-w64-mingw32-gcc -D CMAKE_CXX_COMPILER=x86_64-w64-mingw32-g++ -DWINDOWS=ON
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- cmake -DCMAKE_BUILD_TYPE=Release . -B build-release-windows -D CMAKE_C_COMPILER=/usr/bin/x86_64-w64-mingw32-gcc -D CMAKE_CXX_COMPILER=x86_64-w64-mingw32-g++ -DWINDOWS=ON -DSTATICC=ON
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- cmake --build build-release-windows --target all -- -j 4
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- cmake --build build-release-windows --target all -- -j 4
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- cp /drone/src/build-release-windows/lib/* /drone/src/build-release-windows/bin/
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- cp /drone/src/build-release-windows/lib/* /drone/src/build-release-windows/bin/
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- cp /usr/x86_64-w64-mingw32/lib/libwinpthread-1.dll /drone/src/build-release-windows/bin/
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- cp /usr/x86_64-w64-mingw32/lib/libwinpthread-1.dll /drone/src/build-release-windows/bin/
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@ -61,12 +61,15 @@ if (WINDOWS)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -L ${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -L ${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64 -Wa,-mbig-obj -Wl,-allow-multiple-definition")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64 -Wa,-mbig-obj -Wl,-allow-multiple-definition")
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# Statically link libraries we need in Windows.
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# Statically link libraries we need in Windows.
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endif (WINDOWS)
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if (STATICC)
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target_link_libraries(CreatureLibLibrary -static-libgcc -static-libstdc++)
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target_link_libraries(CreatureLibLibrary -static-libgcc -static-libstdc++)
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target_link_libraries(CreatureLibBattling -static-libgcc -static-libstdc++)
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target_link_libraries(CreatureLibBattling -static-libgcc -static-libstdc++)
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if (NOT DEFINED CONAN_EXPORTED)
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if (NOT DEFINED CONAN_EXPORTED)
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target_link_libraries(CreatureLibTests -static-libgcc -static-libstdc++)
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target_link_libraries(CreatureLibTests -static-libgcc -static-libstdc++)
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endif ()
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endif ()
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endif (WINDOWS)
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endif ()
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if (NOT DEFINED CONAN_EXPORTED)
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if (NOT DEFINED CONAN_EXPORTED)
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MESSAGE(WARNING, "Called from Conan. Not building test build.")
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MESSAGE(WARNING, "Called from Conan. Not building test build.")
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@ -7,8 +7,8 @@ class CreatureLibConan(ConanFile):
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url = "https://git.p-epsilon.com/Deukhoofd/CreatureLib"
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url = "https://git.p-epsilon.com/Deukhoofd/CreatureLib"
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description = "The core implementation for turn based battling using creatures."
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description = "The core implementation for turn based battling using creatures."
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settings = "os", "compiler"
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settings = "os", "compiler"
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options = {"shared": [True, False]}
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options = {"shared": [True, False], "staticC": [True, False]}
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default_options = {"shared": True}
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default_options = {"shared": True, "staticC": False}
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generators = "cmake"
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generators = "cmake"
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exports_sources = "*"
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exports_sources = "*"
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compiler = "clang"
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compiler = "clang"
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@ -19,6 +19,8 @@ class CreatureLibConan(ConanFile):
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if self.settings.os == "Windows":
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if self.settings.os == "Windows":
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self.output.warn("Noticed Windows target, setting Cmake WINDOWS=On.")
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self.output.warn("Noticed Windows target, setting Cmake WINDOWS=On.")
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cmake.definitions["WINDOWS"] = "On"
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cmake.definitions["WINDOWS"] = "On"
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if self.options.staticC:
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cmake.definitions["STATICC"] = "On"
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cmake.configure()
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cmake.configure()
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cmake.build()
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cmake.build()
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