Mark several classes as final for devirtualization performance benefits.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -3,13 +3,13 @@
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#include "EventData.hpp"
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namespace CreatureLib::Battling {
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class TurnStartEvent : public EventData {
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class TurnStartEvent final : public EventData {
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public:
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TurnStartEvent() {}
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EventDataKind GetKind() const noexcept override { return EventDataKind ::TurnStart; }
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};
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class TurnEndEvent : public EventData {
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class TurnEndEvent final : public EventData {
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public:
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TurnEndEvent() {}
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EventDataKind GetKind() const noexcept override { return EventDataKind ::TurnEnd; }
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