Fix for compilation issue when using NO_ASSERT.
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@@ -12,7 +12,7 @@ namespace CreatureLib::Battling {
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AttackLearnMethod _learnMethod;
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public:
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LearnedAttack(Library::AttackData* attack, uint8_t maxUses, AttackLearnMethod learnMethod);
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LearnedAttack(const Library::AttackData* attack, uint8_t maxUses, AttackLearnMethod learnMethod);
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LearnedAttack(const Library::AttackData* attack, AttackLearnMethod learnMethod);
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virtual ~LearnedAttack() = default;
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