Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
parent 3a11bba913
commit dd668f2b1c
11 changed files with 89 additions and 75 deletions

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@@ -85,7 +85,9 @@ bool Battle::CreatureInField(const Creature* creature) const {
void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreature(nullptr, index); }
void Battle::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) { scripts.Append(&_volatile); }
void Battle::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
scripts.Append(ScriptWrapper::FromSet(&_volatile));
}
void Battle::SwitchCreature(uint8_t sideIndex, uint8_t index, Creature* c) {
auto side = this->_sides[sideIndex];