Cleanup of ScriptAggregator class.
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@@ -85,7 +85,9 @@ bool Battle::CreatureInField(const Creature* creature) const {
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void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreature(nullptr, index); }
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void Battle::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) { scripts.Append(&_volatile); }
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void Battle::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
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scripts.Append(ScriptWrapper::FromSet(&_volatile));
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}
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void Battle::SwitchCreature(uint8_t sideIndex, uint8_t index, Creature* c) {
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auto side = this->_sides[sideIndex];
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