Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
parent 3a11bba913
commit dd668f2b1c
11 changed files with 89 additions and 75 deletions

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@@ -85,7 +85,9 @@ bool Battle::CreatureInField(const Creature* creature) const {
void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreature(nullptr, index); }
void Battle::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) { scripts.Append(&_volatile); }
void Battle::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
scripts.Append(ScriptWrapper::FromSet(&_volatile));
}
void Battle::SwitchCreature(uint8_t sideIndex, uint8_t index, Creature* c) {
auto side = this->_sides[sideIndex];

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@@ -70,7 +70,7 @@ bool BattleSide::CreatureOnSide(const Creature* creature) const {
Creature* BattleSide::GetCreature(uint8_t index) const { return _creatures[index]; }
void BattleSide::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
scripts.Append(&_volatile);
scripts.Append(ScriptWrapper::FromSet(&_volatile));
_battle->GetActiveScripts(scripts);
}
uint8_t BattleSide::GetRandomCreatureIndex() {

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@@ -167,9 +167,9 @@ bool Battling::Creature::HasType(uint8_t type) const noexcept {
}
void Battling::Creature::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
scripts.Append(&_activeTalent);
scripts.Append(&_status);
scripts.Append(&_volatile);
scripts.Append(ScriptWrapper::FromScript(&_activeTalent));
scripts.Append(ScriptWrapper::FromScript(&_status));
scripts.Append(ScriptWrapper::FromSet(&_volatile));
if (_side != nullptr) {
_side->GetActiveScripts(scripts);
}

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@@ -87,7 +87,7 @@ namespace CreatureLib::Battling {
protected:
void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override {
scripts.Append(&_script);
scripts.Append(ScriptWrapper::FromScript(&_script));
_user->GetActiveScripts(scripts);
}
};

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@@ -11,54 +11,54 @@ using namespace Arbutils::Collections;
namespace CreatureLib::Battling {
class ScriptAggregator {
List<ScriptWrapper> _scripts;
const ScriptWrapper* _scripts;
size_t _size;
size_t _index = 0;
bool _isSetSet = false;
const List<Script*>* _setScripts = nullptr;
size_t _setIndex = 0;
public:
ScriptAggregator(){};
explicit ScriptAggregator(const List<ScriptWrapper>& scripts) : _scripts(scripts){};
explicit ScriptAggregator(const List<ScriptWrapper>& scripts)
: _scripts(scripts.RawData()), _size(scripts.Count()){};
void Reset() {
inline void Reset() {
_index = 0;
_isSetSet = false;
_setIndex = 0;
}
bool HasNext() { return _index < _scripts.Count() || (_isSetSet && _setIndex < _setScripts->Count()); }
inline bool HasNext() { return _index < _size; }
Script* GetNextNotNull() {
while (HasNext()) {
auto s = GetNext();
if (s != nullptr) {
return s;
}
}
return nullptr;
}
Script* GetNext() {
// We can probably do this in a cleaner version once C++ 20 drops with Coroutine support.
if (_isSetSet) {
if (_setIndex >= _setScripts->Count()) {
_isSetSet = false;
return GetNext();
}
auto s = _setScripts->At(_setIndex);
_setIndex++;
if (_setIndex >= _setScripts->Count()) {
_isSetSet = false;
}
return s;
}
if (_index >= _scripts.Count())
return nullptr;
auto& next = _scripts[_index];
_index++;
if (!next.IsSet()) {
auto scriptPtr = next.GetScript();
if (scriptPtr == nullptr)
return GetNext();
return *scriptPtr;
auto& current = _scripts[_index];
if (!current.IsSet()) {
_index++;
auto s = current.GetScript();
if (s == nullptr)
return nullptr;
return *s;
} else {
auto set = next.GetScriptSet();
if (set->Count() == 0)
return GetNext();
_setScripts = set->GetIterator();
_isSetSet = true;
_setIndex = 0;
return GetNext();
auto& set = *current.GetScriptSet()->GetIterator();
auto count = set.Count();
if (_setIndex >= count) {
_index++;
_setIndex = 0;
return nullptr;
}
auto v = set[_setIndex++];
if (_setIndex >= count) {
_index++;
_setIndex = 0;
}
return v;
}
}
};

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@@ -66,7 +66,7 @@ namespace CreatureLib::Battling {
bool Has(uint32_t keyHash) const { return _lookup.Has(keyHash); }
size_t Count() const { return _scripts.Count(); }
inline size_t Count() const { return _scripts.Count(); }
const Arbutils::Collections::List<Script*>* GetIterator() const { return &_scripts; }
};

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@@ -8,7 +8,8 @@
namespace CreatureLib::Battling {
class ScriptSource {
bool _areScriptsInitialized = false;
ScriptAggregator _scripts;
List<ScriptWrapper> _scripts;
ScriptAggregator _scriptsIterator;
protected:
virtual void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) = 0;
@@ -17,12 +18,11 @@ namespace CreatureLib::Battling {
public:
const ScriptAggregator& GetScriptIterator() {
if (!_areScriptsInitialized) {
List<ScriptWrapper> scripts;
GetActiveScripts(scripts);
_scripts = ScriptAggregator(scripts);
GetActiveScripts(_scripts);
_scriptsIterator = ScriptAggregator(_scripts);
_areScriptsInitialized = true;
}
return _scripts;
return _scriptsIterator;
}
};
}

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@@ -7,20 +7,24 @@
namespace CreatureLib::Battling {
class ScriptWrapper {
union {
Script** _script;
ScriptSet* _scriptSet;
};
bool _isSet;
union {
Script* const* _script;
const ScriptSet* _scriptSet;
};
ScriptWrapper(Script** s, bool isSet) : _isSet(isSet), _script(s){};
ScriptWrapper(ScriptSet* s, bool isSet) : _isSet(isSet), _scriptSet(s){};
public:
ScriptWrapper(Script** s) : _script(s), _isSet(false) {}
ScriptWrapper(ScriptSet* s) : _scriptSet(s), _isSet(true) {}
static inline ScriptWrapper FromScript(Script** s) { return ScriptWrapper(s, false); }
static inline ScriptWrapper FromSet(ScriptSet* s) { return ScriptWrapper(s, true); }
bool IsSet() const { return _isSet; }
Script** GetScript() const { return _script; }
ScriptSet* GetScriptSet() const { return _scriptSet; }
inline Script* const* GetScript() const { return _script; }
inline const ScriptSet* GetScriptSet() const { return _scriptSet; }
};
}

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@@ -56,7 +56,7 @@ namespace CreatureLib::Battling {
protected:
void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override {
scripts.Append(&_attackScript);
scripts.Append(ScriptWrapper::FromScript(&_attackScript));
GetUser()->GetActiveScripts(scripts);
}
};