Cleanup of ScriptAggregator class.
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@@ -85,7 +85,9 @@ bool Battle::CreatureInField(const Creature* creature) const {
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void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreature(nullptr, index); }
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void Battle::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) { scripts.Append(&_volatile); }
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void Battle::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
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scripts.Append(ScriptWrapper::FromSet(&_volatile));
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}
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void Battle::SwitchCreature(uint8_t sideIndex, uint8_t index, Creature* c) {
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auto side = this->_sides[sideIndex];
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@@ -70,7 +70,7 @@ bool BattleSide::CreatureOnSide(const Creature* creature) const {
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Creature* BattleSide::GetCreature(uint8_t index) const { return _creatures[index]; }
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void BattleSide::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
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scripts.Append(&_volatile);
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scripts.Append(ScriptWrapper::FromSet(&_volatile));
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_battle->GetActiveScripts(scripts);
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}
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uint8_t BattleSide::GetRandomCreatureIndex() {
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@@ -167,9 +167,9 @@ bool Battling::Creature::HasType(uint8_t type) const noexcept {
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}
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void Battling::Creature::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
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scripts.Append(&_activeTalent);
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scripts.Append(&_status);
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scripts.Append(&_volatile);
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scripts.Append(ScriptWrapper::FromScript(&_activeTalent));
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scripts.Append(ScriptWrapper::FromScript(&_status));
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scripts.Append(ScriptWrapper::FromSet(&_volatile));
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if (_side != nullptr) {
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_side->GetActiveScripts(scripts);
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}
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@@ -87,7 +87,7 @@ namespace CreatureLib::Battling {
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protected:
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void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override {
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scripts.Append(&_script);
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scripts.Append(ScriptWrapper::FromScript(&_script));
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_user->GetActiveScripts(scripts);
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}
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};
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@@ -11,54 +11,54 @@ using namespace Arbutils::Collections;
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namespace CreatureLib::Battling {
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class ScriptAggregator {
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List<ScriptWrapper> _scripts;
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const ScriptWrapper* _scripts;
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size_t _size;
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size_t _index = 0;
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bool _isSetSet = false;
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const List<Script*>* _setScripts = nullptr;
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size_t _setIndex = 0;
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public:
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ScriptAggregator(){};
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explicit ScriptAggregator(const List<ScriptWrapper>& scripts) : _scripts(scripts){};
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explicit ScriptAggregator(const List<ScriptWrapper>& scripts)
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: _scripts(scripts.RawData()), _size(scripts.Count()){};
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void Reset() {
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inline void Reset() {
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_index = 0;
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_isSetSet = false;
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_setIndex = 0;
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}
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bool HasNext() { return _index < _scripts.Count() || (_isSetSet && _setIndex < _setScripts->Count()); }
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inline bool HasNext() { return _index < _size; }
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Script* GetNextNotNull() {
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while (HasNext()) {
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auto s = GetNext();
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if (s != nullptr) {
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return s;
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}
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}
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return nullptr;
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}
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Script* GetNext() {
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// We can probably do this in a cleaner version once C++ 20 drops with Coroutine support.
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if (_isSetSet) {
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if (_setIndex >= _setScripts->Count()) {
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_isSetSet = false;
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return GetNext();
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}
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auto s = _setScripts->At(_setIndex);
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_setIndex++;
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if (_setIndex >= _setScripts->Count()) {
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_isSetSet = false;
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}
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return s;
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}
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if (_index >= _scripts.Count())
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return nullptr;
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auto& next = _scripts[_index];
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_index++;
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if (!next.IsSet()) {
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auto scriptPtr = next.GetScript();
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if (scriptPtr == nullptr)
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return GetNext();
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return *scriptPtr;
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auto& current = _scripts[_index];
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if (!current.IsSet()) {
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_index++;
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auto s = current.GetScript();
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if (s == nullptr)
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return nullptr;
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return *s;
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} else {
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auto set = next.GetScriptSet();
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if (set->Count() == 0)
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return GetNext();
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_setScripts = set->GetIterator();
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_isSetSet = true;
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_setIndex = 0;
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return GetNext();
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auto& set = *current.GetScriptSet()->GetIterator();
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auto count = set.Count();
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if (_setIndex >= count) {
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_index++;
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_setIndex = 0;
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return nullptr;
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}
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auto v = set[_setIndex++];
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if (_setIndex >= count) {
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_index++;
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_setIndex = 0;
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}
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return v;
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}
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}
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};
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@@ -66,7 +66,7 @@ namespace CreatureLib::Battling {
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bool Has(uint32_t keyHash) const { return _lookup.Has(keyHash); }
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size_t Count() const { return _scripts.Count(); }
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inline size_t Count() const { return _scripts.Count(); }
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const Arbutils::Collections::List<Script*>* GetIterator() const { return &_scripts; }
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};
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@@ -8,7 +8,8 @@
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namespace CreatureLib::Battling {
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class ScriptSource {
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bool _areScriptsInitialized = false;
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ScriptAggregator _scripts;
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List<ScriptWrapper> _scripts;
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ScriptAggregator _scriptsIterator;
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protected:
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virtual void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) = 0;
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@@ -17,12 +18,11 @@ namespace CreatureLib::Battling {
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public:
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const ScriptAggregator& GetScriptIterator() {
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if (!_areScriptsInitialized) {
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List<ScriptWrapper> scripts;
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GetActiveScripts(scripts);
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_scripts = ScriptAggregator(scripts);
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GetActiveScripts(_scripts);
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_scriptsIterator = ScriptAggregator(_scripts);
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_areScriptsInitialized = true;
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}
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return _scripts;
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return _scriptsIterator;
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}
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};
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}
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@@ -7,20 +7,24 @@
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namespace CreatureLib::Battling {
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class ScriptWrapper {
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union {
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Script** _script;
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ScriptSet* _scriptSet;
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};
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bool _isSet;
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union {
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Script* const* _script;
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const ScriptSet* _scriptSet;
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};
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ScriptWrapper(Script** s, bool isSet) : _isSet(isSet), _script(s){};
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ScriptWrapper(ScriptSet* s, bool isSet) : _isSet(isSet), _scriptSet(s){};
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public:
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ScriptWrapper(Script** s) : _script(s), _isSet(false) {}
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ScriptWrapper(ScriptSet* s) : _scriptSet(s), _isSet(true) {}
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static inline ScriptWrapper FromScript(Script** s) { return ScriptWrapper(s, false); }
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static inline ScriptWrapper FromSet(ScriptSet* s) { return ScriptWrapper(s, true); }
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bool IsSet() const { return _isSet; }
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Script** GetScript() const { return _script; }
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ScriptSet* GetScriptSet() const { return _scriptSet; }
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inline Script* const* GetScript() const { return _script; }
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inline const ScriptSet* GetScriptSet() const { return _scriptSet; }
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};
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}
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@@ -56,7 +56,7 @@ namespace CreatureLib::Battling {
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protected:
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void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override {
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scripts.Append(&_attackScript);
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scripts.Append(ScriptWrapper::FromScript(&_attackScript));
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GetUser()->GetActiveScripts(scripts);
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}
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};
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