Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
parent 7e0a1ec033
commit dba271681d
7 changed files with 10 additions and 10 deletions

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@@ -133,7 +133,7 @@ void Battling::Creature::GetActiveScripts(std::vector<ScriptWrapper>& scripts) {
}
void Battling::Creature::ClearVolatileScripts() { _volatile.Clear(); }
void Battling::Creature::AddExperience(uint32_t amount) {
auto maxLevel = _library->GetSettings().GetMaximalLevel();
auto maxLevel = _library->GetSettings()->GetMaximalLevel();
if (_level >= maxLevel) {
return;
}