Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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@@ -25,7 +25,7 @@ namespace CreatureLib::Battling {
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~BattleLibrary();
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inline const Library::DataLibrary* GetStaticLib() const { return _staticLib; }
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[[nodiscard]] const Library::LibrarySettings& GetSettings() const;
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[[nodiscard]] const Library::LibrarySettings* GetSettings() const;
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[[nodiscard]] const Library::SpeciesLibrary* GetSpeciesLibrary() const;
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[[nodiscard]] const Library::ItemLibrary* GetItemLibrary() const;
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[[nodiscard]] const Library::AttackLibrary* GetAttackLibrary() const;
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