Resolve memory issue with Event Hooks.
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2019-12-15 12:27:56 +01:00
parent 410487c86b
commit db002c784f
3 changed files with 5 additions and 3 deletions

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@@ -23,7 +23,7 @@ namespace CreatureLib::Battling {
ChoiceQueue* _currentTurnQueue = nullptr;
bool _hasEnded = false;
BattleResult _battleResult = BattleResult::Empty();
EventHook* _eventHook = new EventHook();
EventHook _eventHook = EventHook();
ScriptSet _volatile;
@@ -74,8 +74,8 @@ namespace CreatureLib::Battling {
const std::vector<BattleSide*>& GetSides() const { return _sides; }
void RegisterEventListener(EVENT_HOOK_FUNC(listener)) { this->_eventHook->RegisterListener(listener); }
void TriggerEventListener(EventData* data) { this->_eventHook->TriggerEvent(data); }
void RegisterEventListener(EVENT_HOOK_FUNC(listener)) { this->_eventHook.RegisterListener(listener); }
void TriggerEventListener(EventData* data) { this->_eventHook.TriggerEvent(data); }
};
}