Reset active scripts on Creature when battle is set.
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@@ -12,6 +12,10 @@ namespace CreatureLib::Battling {
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protected:
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virtual void GetActiveScripts(std::vector<ScriptWrapper>& scripts) = 0;
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void ResetActiveScripts() {
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_areScriptsInitialized = false;
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_scripts.clear();
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}
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public:
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ScriptAggregator GetScriptIterator() {
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