Reset active scripts on Creature when battle is set.
All checks were successful
continuous-integration/drone/push Build is passing

This commit is contained in:
2020-02-17 10:05:32 +01:00
parent 17552c33ca
commit da90c3d59e
2 changed files with 5 additions and 0 deletions

View File

@@ -37,6 +37,7 @@ const std::string& Battling::Creature::GetActiveTalent() const {
void Battling::Creature::SetBattleData(Battling::Battle* battle, Battling::BattleSide* side) {
_battle = battle;
_side = side;
this->ResetActiveScripts();
}
// region Stat APIs