Reset active scripts on Creature when battle is set.
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@@ -37,6 +37,7 @@ const std::string& Battling::Creature::GetActiveTalent() const {
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void Battling::Creature::SetBattleData(Battling::Battle* battle, Battling::BattleSide* side) {
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_battle = battle;
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_side = side;
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this->ResetActiveScripts();
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}
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// region Stat APIs
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