Adds support for scripts for item use handling.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2021-03-07 10:54:42 +01:00
parent 5178d5dcc0
commit d908efff9d
4 changed files with 57 additions and 0 deletions

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#ifndef ITEMUSESCRIPT_HPP
#define ITEMUSESCRIPT_HPP
namespace CreatureLib::Battling {
class Creature;
class ItemUseScript {
public:
virtual ~ItemUseScript() = default;
/// @brief Is the item an item we are able to use?
[[nodiscard]] virtual bool IsItemUsable() const { return false; }
/// @brief Do we need to use the item on a creature?
[[nodiscard]] virtual bool IsCreatureUseItem() const { return false; }
/// @brief Can the item be used on the given creature.
[[nodiscard]] virtual bool IsUseValidForCreature([[maybe_unused]] Creature* creature) const { return false; }
/// @brief Can the item be held?
[[nodiscard]] virtual bool IsHoldable() const { return false; }
virtual void OnUse() const {}
virtual void OnCreatureUse([[maybe_unused]] Creature* creature) const {}
};
}
#endif // ITEMUSESCRIPT_HPP