Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
This commit is contained in:
2019-11-10 17:08:42 +01:00
parent e1a8d80863
commit d8332f9e40
19 changed files with 118 additions and 72 deletions

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@@ -33,10 +33,10 @@ void Battle::CheckChoicesSetAndRun() {
return;
}
}
auto choices = std::vector<const BaseTurnChoice*>(_numberOfSides * _creaturesPerSide);
auto choices = std::vector<BaseTurnChoice*>(_numberOfSides * _creaturesPerSide);
auto i = 0;
for (auto side: _sides){
for (const BaseTurnChoice* choice: side->GetChoices()){
for (BaseTurnChoice* choice: side->GetChoices()){
if (choice->GetKind() == TurnChoiceKind::Attack){
auto attack = dynamic_cast<const AttackTurnChoice*>(choice)->GetAttack();
uint8_t uses = 1;
@@ -93,6 +93,6 @@ void Battle::FillRecall(uint8_t side, uint8_t, Creature *c) {
}
}
void Battle::GetActiveScripts(ScriptAggregator &aggr) const {
aggr.Add(&_volatile);
void Battle::GetActiveScripts(std::vector<ScriptWrapper> &scripts) {
scripts.emplace_back(&_volatile);
}

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@@ -42,7 +42,7 @@ namespace CreatureLib::Battling {
void FillRecall(uint8_t side, uint8_t, Creature* c);
void GetActiveScripts(ScriptAggregator &aggr) const override;
void GetActiveScripts(std::vector<ScriptWrapper> &scripts) override;
};
}

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@@ -16,11 +16,11 @@ void BattleSide::ResetChoices() {
}
}
const std::vector<const BaseTurnChoice *>& BattleSide::GetChoices() const{
const std::vector<BaseTurnChoice *>& BattleSide::GetChoices() const{
return _choices;
}
void BattleSide::SetChoice(const BaseTurnChoice *choice) {
void BattleSide::SetChoice(BaseTurnChoice *choice) {
auto find = std::find(_creatures.begin(), _creatures.end(), choice->GetUser());
if (find ==_creatures.end())
throw CreatureException("User not found");
@@ -41,7 +41,7 @@ Creature *BattleSide::GetCreature(uint8_t index) const {
return _creatures[index];
}
void BattleSide::GetActiveScripts(ScriptAggregator &aggr) const {
aggr.Add(&_volatile);
_battle->GetActiveScripts(aggr);
void BattleSide::GetActiveScripts(std::vector<ScriptWrapper> &scripts) {
scripts.emplace_back(&_volatile);
_battle->GetActiveScripts(scripts);
}

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@@ -9,7 +9,7 @@ namespace CreatureLib::Battling{
class BattleSide : public ScriptSource{
uint8_t _creaturesPerSide;
std::vector<Creature*> _creatures;
std::vector<const BaseTurnChoice*> _choices;
std::vector<BaseTurnChoice*> _choices;
uint8_t _choicesSet = 0;
ScriptSet _volatile;
Battle* _battle;
@@ -21,9 +21,9 @@ namespace CreatureLib::Battling{
}
[[nodiscard]] bool AllChoicesSet() const;
[[nodiscard]] const std::vector<const BaseTurnChoice*>& GetChoices() const;
[[nodiscard]] const std::vector<BaseTurnChoice*>& GetChoices() const;
void SetChoice(const BaseTurnChoice* choice);
void SetChoice(BaseTurnChoice* choice);
void ResetChoices();
void SetCreature(Creature* creature, uint8_t index);
@@ -31,7 +31,7 @@ namespace CreatureLib::Battling{
Creature* GetCreature(uint8_t index) const;
bool CreatureOnSide(const Creature* creature) const;
void GetActiveScripts(ScriptAggregator &aggr) const override;
void GetActiveScripts(std::vector<ScriptWrapper> &scripts) override;
};
}

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@@ -1,4 +1,5 @@
#include <algorithm>
#include <utility>
#include "Creature.hpp"
#include "../Models/Battle.hpp"
@@ -20,9 +21,9 @@ Battling::Creature::Creature(const Library::CreatureSpecies* species, const Libr
__Gender(gender),
__Coloring(coloring),
__HeldItem(heldItem),
_nickname(nickname),
_nickname(std::move(nickname)),
_talentIndex(talent),
_attacks(attacks)
_attacks(std::move(attacks))
{}
@@ -140,8 +141,8 @@ bool Battling::Creature::HasType(uint8_t type) const {
return std::find(t.begin(), t.end(), type) != t.end();
}
void Battling::Creature::GetActiveScripts(Battling::ScriptAggregator &aggr) const {
aggr.Add(_status);
aggr.Add(&_volatile);
_side->GetActiveScripts(aggr);
void Battling::Creature::GetActiveScripts(std::vector<ScriptWrapper> &scripts) {
scripts.emplace_back(&_status);
scripts.emplace_back(&_volatile);
_side->GetActiveScripts(scripts);
}

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@@ -18,7 +18,8 @@ namespace CreatureLib::Battling{
class Creature : public ScriptSource{
GetProperty(const Library::CreatureSpecies*, Species);
GetProperty(const Library::SpeciesVariant*, Variant);
GetProperty(const Library::SpeciesVariant*, Variant)
GetProperty(uint8_t, Level);
GetProperty(uint32_t, Experience);
GetProperty(Core::StatisticSet<uint8_t >, StatExperience);
@@ -67,7 +68,7 @@ namespace CreatureLib::Battling{
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
[[nodiscard]] bool HasType(uint8_t type) const;
void GetActiveScripts(ScriptAggregator& aggr) const override;
void GetActiveScripts(std::vector<ScriptWrapper> &scripts) override;
//region Stat APIs
@@ -85,6 +86,7 @@ namespace CreatureLib::Battling{
void RecalculateBoostedStats();
void RecalculateFlatStat(Core::Statistic);
void RecalculateBoostedStat(Core::Statistic);
//endregion

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@@ -89,8 +89,10 @@ namespace CreatureLib::Battling {
return _attack;
}
void GetActiveScripts(ScriptAggregator &aggr) const override {
aggr.Add(_script);
protected:
void GetActiveScripts(std::vector<ScriptWrapper> &scripts) override {
scripts.emplace_back(&_script);
GetUser()->GetActiveScripts(scripts);
}
};
}