Implement basic library class that other libraries inherit from for performance.
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This commit is contained in:
2020-02-15 18:51:21 +01:00
parent a47f60cdf7
commit d6ea16b467
11 changed files with 87 additions and 195 deletions

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@@ -4,31 +4,11 @@
#include <string>
#include <unordered_map>
#include "Attacks/AttackData.hpp"
#include "BaseLibrary.hpp"
namespace CreatureLib::Library {
class AttackLibrary {
private:
std::unordered_map<std::string, const AttackData*> _attacks;
class AttackLibrary : public BaseLibrary<AttackData> {
public:
AttackLibrary(size_t initialCapacity = 32)
: _attacks(std::unordered_map<std::string, const AttackData*>(initialCapacity)){};
virtual ~AttackLibrary() {
for (auto attack : _attacks) {
delete attack.second;
}
_attacks.clear();
}
[[nodiscard]] bool TryGetAttack(const std::string& name, const AttackData*& move) const;
[[nodiscard]] const AttackData* GetAttack(const std::string& name) const;
[[nodiscard]] const AttackData* operator[](const std::string& name) const;
void LoadAttack(const std::string& name, const AttackData* attack);
void DeleteAttack(const std::string& name);
const std::unordered_map<std::string, const AttackData*>& GetIterator() { return _attacks; }
AttackLibrary(size_t initialCapacity = 32) : BaseLibrary(initialCapacity){};
};
}