Change AttackData type to byte instead of string.
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@@ -1,12 +1,12 @@
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#include "AttackData.hpp"
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#include <utility>
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CreatureLib::Library::AttackData::AttackData(std::string name, std::string type,
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CreatureLib::Library::AttackData::AttackData(std::string name, uint8_t type,
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CreatureLib::Library::AttackCategory category, uint8_t power,
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uint8_t accuracy, uint8_t baseUsage,
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CreatureLib::Library::AttackTarget target, uint8_t priority,
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std::unordered_set<std::string> flags)
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: _name(std::move(name)), _type(std::move(type)), _category(category), _basePower(power), _accuracy(accuracy),
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: _name(std::move(name)), _type(type), _category(category), _basePower(power), _accuracy(accuracy),
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_baseUsages(baseUsage), _target(target), _priority(priority), _flags(std::move(flags)) {}
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bool CreatureLib::Library::AttackData::HasFlag(const std::string& key) const {
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