Style fix.
continuous-integration/drone/push Build is passing Details

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd 2020-08-08 11:38:11 +02:00
parent 4ef24dd122
commit d6335359eb
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
1 changed files with 1 additions and 1 deletions

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@ -120,7 +120,7 @@ namespace CreatureLib::Battling {
void ChangeLevelBy(int8_t amount); void ChangeLevelBy(int8_t amount);
void Damage(uint32_t damage, DamageSource source); void Damage(uint32_t damage, DamageSource source);
void Heal(uint32_t amount, bool canRevive = false); void Heal(uint32_t amount, bool canRevive = false);
void RestoreAllAttackUses () noexcept; void RestoreAllAttackUses() noexcept;
void OverrideActiveTalent(const ArbUt::StringView& talent); void OverrideActiveTalent(const ArbUt::StringView& talent);
void AddExperience(uint32_t amount); void AddExperience(uint32_t amount);