Initial work on battling
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2019-10-17 14:33:25 +02:00
parent 212a7d1ad6
commit d580d81163
21 changed files with 302 additions and 53 deletions

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#include "BattleLibrary.hpp"
const CreatureLib::Battling::BattleStatCalculator *CreatureLib::Battling::BattleLibrary::GetStatCalculator() const {
return _statCalculator;
}

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#ifndef CREATURELIB_BATTLELIBRARY_HPP
#define CREATURELIB_BATTLELIBRARY_HPP
#include "BattleStatCalculator.hpp"
namespace CreatureLib::Battling {
class BattleLibrary {
BattleStatCalculator* _statCalculator;
public:
const BattleStatCalculator* GetStatCalculator() const;
};
}
#endif //CREATURELIB_BATTLELIBRARY_HPP

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#include "BattleStatCalculator.hpp"
#include "../Models/BattleCreature.hpp"
using namespace CreatureLib;
Core::StatisticSet<uint32_t>
Battling::BattleStatCalculator::CalculateStats(Battling::BattleCreature *creature) const {
return Core::StatisticSet<uint32_t>(
CalculateStat(creature, Core::Statistic::Health),
CalculateStat(creature, Core::Statistic::PhysicalAttack),
CalculateStat(creature, Core::Statistic::PhysicalDefense),
CalculateStat(creature, Core::Statistic::MagicalAttack),
CalculateStat(creature, Core::Statistic::MagicalDefense),
CalculateStat(creature, Core::Statistic::Speed)
);
}
uint32_t CalculateHealthStat(Battling::BattleCreature *creature){
auto base = creature->GetBackingCreature();
auto level = creature->GetLevel();
auto a = (base->GetBaseStat(Core::Statistic::Health) + base->GetStatPotential(Core::Statistic::Health)) * 2 +
floor(sqrt(base->GetStatExperience(Core::Statistic::Health) / 4)) * level;
return floor(a / 100) + level + 10;
}
uint32_t CalculateOtherStat(Battling::BattleCreature *creature, Core::Statistic stat){
auto base = creature->GetBackingCreature();
auto level = creature->GetLevel();
auto a = (base->GetBaseStat(stat) + base->GetStatPotential(stat)) * 2 +
floor(sqrt(base->GetStatExperience(stat) / 4)) * level;
return floor(a / 100) + 10;
}
uint32_t Battling::BattleStatCalculator::CalculateStat(Battling::BattleCreature *creature, Core::Statistic stat) const{
if (stat == Core::Statistic::Health)
return CalculateHealthStat(creature);
return CalculateOtherStat(creature, stat);
}

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#ifndef CREATURELIB_BATTLESTATCALCULATOR_HPP
#define CREATURELIB_BATTLESTATCALCULATOR_HPP
#include "../../Core/StatisticSet.hpp"
namespace CreatureLib::Battling {
//predeclare BattleCreature class
class BattleCreature;
class BattleStatCalculator {
public:
virtual Core::StatisticSet<uint32_t > CalculateStats(BattleCreature* creature) const;
virtual uint32_t CalculateStat(BattleCreature* creature, Core::Statistic stat) const;
};
}
#endif //CREATURELIB_BATTLESTATCALCULATOR_HPP

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#include "Battle.hpp"
const CreatureLib::Battling::BattleLibrary *CreatureLib::Battling::Battle::GetLibrary() const {
return _library;
}

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#ifndef CREATURELIB_BATTLE_HPP
#define CREATURELIB_BATTLE_HPP
#include <vector>
#include "BattleSide.hpp"
#include "../Library/BattleLibrary.hpp"
namespace CreatureLib::Battling {
class Battle {
const BattleLibrary* _library;
std::vector<BattleSide*> _sides;
public:
const BattleLibrary* GetLibrary() const;
};
}
#endif //CREATURELIB_BATTLE_HPP

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#include "BattleCreature.hpp"
#include "../Models/Battle.hpp"
using namespace CreatureLib;
Battling::BattleCreature::BattleCreature(Battling::Battle *battle,
Library::Creature *creature)
:__Battle(battle),
__Level(creature->GetLevel()),
_creature(creature),
_statBoost(Core::StatisticSet<int8_t >())
{
}
const Library::Creature* Battling::BattleCreature::GetBackingCreature() {
return _creature;
}
void Battling::BattleCreature::ApplyPostBattleEffects() {
}
uint32_t Battling::BattleCreature::GetStat(Core::Statistic stat) {
return _fullStats.GetStat(stat);
}
void Battling::BattleCreature::RecalculateStats() {
this->_fullStats = this->__Battle->GetLibrary()->GetStatCalculator()->CalculateStats(this);
}
void Battling::BattleCreature::RecalculateStat(Core::Statistic stat) {
auto s = this->__Battle->GetLibrary()->GetStatCalculator()->CalculateStat(this, stat);
this->_fullStats.SetStat(stat, s);
}

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#ifndef CREATURELIB_BATTLECREATURE_HPP
#define CREATURELIB_BATTLECREATURE_HPP
#include "../../GenericTemplates.cpp"
#include "../../Library/Creature.hpp"
namespace CreatureLib::Battling{
// Forward declare battle class
class Battle;
class BattleCreature {
GetProperty(Battle*, Battle);
GetProperty(uint8_t, Level);
private:
Library::Creature* _creature;
Core::StatisticSet<int8_t > _statBoost;
Core::StatisticSet<uint32_t > _fullStats;
public:
BattleCreature(Battle* battle, Library::Creature* creature);
const Library::Creature* GetBackingCreature();
void ApplyPostBattleEffects();
uint32_t GetStat(Core::Statistic stat);
void RecalculateStats();
void RecalculateStat(Core::Statistic);
};
}
#endif //CREATURELIB_BATTLECREATURE_HPP

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#include "BattleSide.hpp"

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#ifndef CREATURELIB_BATTLESIDE_HPP
#define CREATURELIB_BATTLESIDE_HPP
#include <vector>
#include "BattleCreature.hpp"
namespace CreatureLib::Battling{
class BattleSide {
std::vector<BattleCreature*> _creatures;
};
}
#endif //CREATURELIB_BATTLESIDE_HPP

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#include "BattleTeam.hpp"

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#ifndef CREATURELIB_BATTLETEAM_HPP
#define CREATURELIB_BATTLETEAM_HPP
class BattleTeam {
};
#endif //CREATURELIB_BATTLETEAM_HPP