Move ScriptCategory enum outside of class scope of ScriptResolver.
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@@ -77,7 +77,7 @@ namespace CreatureLib::Battling {
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const std::vector<BattleSide*>& GetSides() const { return _sides; }
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Script* GetVolatileScript(const std::string& key) const { return _volatile.Get(key); }
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void AddVolatileScript(const std::string& key) {
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auto script = _library->LoadScript(ScriptResolver::ScriptCategory::Battle, key);
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auto script = _library->LoadScript(ScriptCategory::Battle, key);
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return _volatile.Add(script);
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}
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