Just realised I didn't export the C interface for battle,
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
This commit is contained in:
parent
ce2fc320bd
commit
cc43e4fb8a
|
@ -11,50 +11,56 @@ export Battle* CreatureLib_Battle_Construct(const BattleLibrary* library, Battle
|
||||||
|
|
||||||
export void CreatureLib_Battle_Destruct(const Battle* p) { delete p; }
|
export void CreatureLib_Battle_Destruct(const Battle* p) { delete p; }
|
||||||
|
|
||||||
const BattleLibrary* CreatureLib_Battle_GetLibrary(const Battle* p) { return p->GetLibrary(); }
|
export const BattleLibrary* CreatureLib_Battle_GetLibrary(const Battle* p) { return p->GetLibrary(); }
|
||||||
bool CreatureLib_Battle_CanUse(Battle* p, const BaseTurnChoice* turnChoice) { return p->CanUse(turnChoice); }
|
export bool CreatureLib_Battle_CanUse(Battle* p, const BaseTurnChoice* turnChoice) { return p->CanUse(turnChoice); }
|
||||||
bool CreatureLib_Battle_TrySetChoice(Battle* p, BaseTurnChoice* turnChoice) { return p->TrySetChoice(turnChoice); }
|
export bool CreatureLib_Battle_TrySetChoice(Battle* p, BaseTurnChoice* turnChoice) {
|
||||||
bool CreatureLib_Battle_CanFlee(const Battle* p) { return p->CanFlee(); }
|
return p->TrySetChoice(turnChoice);
|
||||||
void CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { p->CheckChoicesSetAndRun(); }
|
}
|
||||||
|
export bool CreatureLib_Battle_CanFlee(const Battle* p) { return p->CanFlee(); }
|
||||||
|
export void CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { p->CheckChoicesSetAndRun(); }
|
||||||
|
|
||||||
ChoiceQueue* CreatureLib_Battle_GetCurrentTurnQueue(const Battle* p) { return p->GetCurrentTurnQueue(); }
|
export ChoiceQueue* CreatureLib_Battle_GetCurrentTurnQueue(const Battle* p) { return p->GetCurrentTurnQueue(); }
|
||||||
BattleRandom* CreatureLib_Battle_GetRandom(Battle* p) { return p->GetRandom(); }
|
export BattleRandom* CreatureLib_Battle_GetRandom(Battle* p) { return p->GetRandom(); }
|
||||||
bool CreatureLib_Battle_CreatureInField(const Battle* p, Creature* c) { return p->CreatureInField(c); }
|
export bool CreatureLib_Battle_CreatureInField(const Battle* p, Creature* c) { return p->CreatureInField(c); }
|
||||||
Creature* CreatureLib_Battle_GetCreature(const Battle* p, uint8_t side, uint8_t target) {
|
export Creature* CreatureLib_Battle_GetCreature(const Battle* p, uint8_t side, uint8_t target) {
|
||||||
return p->GetCreature(side, target);
|
return p->GetCreature(side, target);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatureLib_Battle_ForceRecall(Battle* p, uint8_t side, uint8_t target) { p->ForceRecall(side, target); }
|
export void CreatureLib_Battle_ForceRecall(Battle* p, uint8_t side, uint8_t target) { p->ForceRecall(side, target); }
|
||||||
void CreatureLib_Battle_SwitchCreature(Battle* p, uint8_t side, uint8_t target, Creature* c) {
|
export void CreatureLib_Battle_SwitchCreature(Battle* p, uint8_t side, uint8_t target, Creature* c) {
|
||||||
p->SwitchCreature(side, target, c);
|
p->SwitchCreature(side, target, c);
|
||||||
}
|
}
|
||||||
bool CreatureLib_Battle_CanSlotBeFilled(const Battle* p, uint8_t side, uint8_t target) {
|
export bool CreatureLib_Battle_CanSlotBeFilled(const Battle* p, uint8_t side, uint8_t target) {
|
||||||
return p->CanSlotBeFilled(side, target);
|
return p->CanSlotBeFilled(side, target);
|
||||||
}
|
}
|
||||||
void CreatureLib_Battle_ValidateBattleState(Battle* p) { p->ValidateBattleState(); }
|
export void CreatureLib_Battle_ValidateBattleState(Battle* p) { p->ValidateBattleState(); }
|
||||||
bool CreatureLib_Battle_HasEnded(const Battle* p) { return p->HasEnded(); }
|
export bool CreatureLib_Battle_HasEnded(const Battle* p) { return p->HasEnded(); }
|
||||||
|
|
||||||
bool CreatureLib_Battle_HasConclusiveResult(const Battle* p) { return p->GetResult().IsConclusiveResult(); }
|
export bool CreatureLib_Battle_HasConclusiveResult(const Battle* p) { return p->GetResult().IsConclusiveResult(); }
|
||||||
bool CreatureLib_Battle_GetWinningSide(const Battle* p) { return p->GetResult().GetWinningSide(); }
|
export bool CreatureLib_Battle_GetWinningSide(const Battle* p) { return p->GetResult().GetWinningSide(); }
|
||||||
|
|
||||||
size_t CreatureLib_Battle_GetSidesCount(const Battle* p) { return p->GetSides().size(); }
|
export size_t CreatureLib_Battle_GetSidesCount(const Battle* p) { return p->GetSides().size(); }
|
||||||
BattleSide* const* CreatureLib_Battle_GetSides(const Battle* p) { return p->GetSides().data(); }
|
export BattleSide* const* CreatureLib_Battle_GetSides(const Battle* p) { return p->GetSides().data(); }
|
||||||
|
|
||||||
Script* CreatureLib_Battle_GetVolatileScript(Battle* p, const char* key) {
|
export Script* CreatureLib_Battle_GetVolatileScript(Battle* p, const char* key) {
|
||||||
return p->GetVolatileScript(ConstString::GetHash(key));
|
return p->GetVolatileScript(ConstString::GetHash(key));
|
||||||
}
|
}
|
||||||
void CreatureLib_Battle_AddVolatileScriptByName(Battle* p, const char* key) { p->AddVolatileScript(ConstString(key)); }
|
export void CreatureLib_Battle_AddVolatileScriptByName(Battle* p, const char* key) {
|
||||||
void CreatureLib_Battle_AddVolatileScript(Battle* p, Script* script) { p->AddVolatileScript(script); }
|
p->AddVolatileScript(ConstString(key));
|
||||||
|
}
|
||||||
|
export void CreatureLib_Battle_AddVolatileScript(Battle* p, Script* script) { p->AddVolatileScript(script); }
|
||||||
|
|
||||||
void CreatureLib_Battle_RemoveVolatileScript(Battle* p, const char* key) {
|
export void CreatureLib_Battle_RemoveVolatileScript(Battle* p, const char* key) {
|
||||||
p->RemoveVolatileScript(ConstString::GetHash(key));
|
p->RemoveVolatileScript(ConstString::GetHash(key));
|
||||||
}
|
}
|
||||||
void CreatureLib_Battle_RemoveVolatileScriptWithScript(Battle* p, Script* script) { p->RemoveVolatileScript(script); }
|
export void CreatureLib_Battle_RemoveVolatileScriptWithScript(Battle* p, Script* script) {
|
||||||
bool CreatureLib_Battle_HasVolatileScript(Battle* p, const char* key) {
|
p->RemoveVolatileScript(script);
|
||||||
|
}
|
||||||
|
export bool CreatureLib_Battle_HasVolatileScript(Battle* p, const char* key) {
|
||||||
return p->HasVolatileScript(ConstString::GetHash(key));
|
return p->HasVolatileScript(ConstString::GetHash(key));
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreatureLib_Battle_RegisterEventListener(Battle* p, void (*func)(const EventData*)) {
|
export void CreatureLib_Battle_RegisterEventListener(Battle* p, void (*func)(const EventData*)) {
|
||||||
p->RegisterEventListener(func);
|
p->RegisterEventListener(func);
|
||||||
}
|
}
|
||||||
void CreatureLib_Battle_TriggerEventListener(Battle* p, EventData* data) { p->TriggerEventListener(data); }
|
export void CreatureLib_Battle_TriggerEventListener(Battle* p, EventData* data) { p->TriggerEventListener(data); }
|
||||||
|
|
Loading…
Reference in New Issue