Adds support for History data, allowing us to store specific interesting occurrences in the data flow, and recall them later.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -13,7 +13,7 @@ namespace CreatureLib::Battling {
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class TurnHandler {
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static void ExecuteChoice(ArbUt::BorrowedPtr<BaseTurnChoice> choice);
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static void ExecuteAttackChoice(ArbUt::BorrowedPtr<AttackTurnChoice> choice);
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static void ExecuteAttackChoice(const ArbUt::BorrowedPtr<AttackTurnChoice>& choice);
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static void HandleAttackForTarget(ExecutingAttack* attack, const ArbUt::BorrowedPtr<Creature>& target);
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static void ExecuteSwitchChoice(ArbUt::BorrowedPtr<SwitchTurnChoice> choice);
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