Revert "Adds support for changing talent by its hash, adds support for loading scripts by their name hash."
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This reverts commit e3c997af31.
This commit is contained in:
2022-05-28 11:07:19 +02:00
parent e3c997af31
commit c208394d18
5 changed files with 4 additions and 33 deletions

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@@ -18,20 +18,9 @@ namespace CreatureLib::Battling {
virtual ~ScriptResolver() = default;
virtual void Initialize([[maybe_unused]] BattleLibrary* non_null library){};
virtual ArbUt::OptionalUniquePtr<BattleScript> LoadScript(const ArbUt::OptionalBorrowedPtr<void>& owner,
ScriptCategory category,
const ArbUt::StringView& scriptName) {
(void)owner;
(void)category;
(void)scriptName;
return nullptr;
};
virtual ArbUt::OptionalUniquePtr<BattleScript> LoadScriptByHash(const ArbUt::OptionalBorrowedPtr<void>& owner,
ScriptCategory category, u32 scriptNameHash) {
(void)owner;
(void)category;
(void)scriptNameHash;
virtual ArbUt::OptionalUniquePtr<BattleScript>
LoadScript([[maybe_unused]] const ArbUt::OptionalBorrowedPtr<void>& owner,
[[maybe_unused]] ScriptCategory category, [[maybe_unused]] const ArbUt::StringView& scriptName) {
return nullptr;
};