Revert "Adds support for changing talent by its hash, adds support for loading scripts by their name hash."
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This reverts commit e3c997af31.
This commit is contained in:
2022-05-28 11:07:19 +02:00
parent e3c997af31
commit c208394d18
5 changed files with 4 additions and 33 deletions

View File

@@ -48,9 +48,4 @@ ArbUt::OptionalUniquePtr<BattleScript> BattleLibrary::LoadScript(const ArbUt::Op
ScriptCategory category,
const ArbUt::StringView& scriptName) const {
return _scriptResolver->LoadScript(owner, category, scriptName).TakeOwnership();
}
ArbUt::OptionalUniquePtr<BattleScript> BattleLibrary::LoadScriptByHash(const ArbUt::OptionalBorrowedPtr<void>& owner,
ScriptCategory category,
u32 scriptNameHash) const {
return _scriptResolver->LoadScriptByHash(owner, category, scriptNameHash).TakeOwnership();
}
}

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@@ -47,9 +47,6 @@ namespace CreatureLib::Battling {
[[nodiscard]] ArbUt::OptionalUniquePtr<BattleScript> LoadScript(const ArbUt::OptionalBorrowedPtr<void>& owner,
ScriptCategory category,
const ArbUt::StringView& scriptName) const;
[[nodiscard]] ArbUt::OptionalUniquePtr<BattleScript>
LoadScriptByHash(const ArbUt::OptionalBorrowedPtr<void>& owner, ScriptCategory category,
u32 scriptNameHash) const;
};
}