Adds functionality for held items
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continuous-integration/drone/push Build is passing
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@ -4,7 +4,10 @@ using namespace CreatureLib::Library;
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export Item* CreatureLib_Item_Construct(const char* name, ItemCategory category, BattleItemCategory battleCategory,
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int32_t price, const char* effectName, EffectParameter* effectParameters[],
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size_t effectParameterCount, const char* flags[], size_t flagsCount) {
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size_t effectParameterCount, const char* battleTriggerEffectName,
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EffectParameter* battleTriggerEffectParameters[],
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size_t battleTriggerEffectParameterCount, const char* flags[],
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size_t flagsCount) {
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std::unordered_set<uint32_t> conversedFlags(flagsCount);
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for (size_t i = 0; i < flagsCount; i++) {
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conversedFlags.insert(ArbUt::StringView::CalculateHash(flags[i]));
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@ -14,6 +17,10 @@ export Item* CreatureLib_Item_Construct(const char* name, ItemCategory category,
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ArbUt::StringView(name), category, battleCategory, price,
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new SecondaryEffect(100, effectName,
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ArbUt::List<EffectParameter*>(effectParameters, effectParameters + effectParameterCount)),
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new SecondaryEffect(
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100, battleTriggerEffectName,
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ArbUt::List<EffectParameter*>(battleTriggerEffectParameters,
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battleTriggerEffectParameters + battleTriggerEffectParameterCount)),
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conversedFlags);
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};
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@ -17,15 +17,20 @@ namespace CreatureLib::Battling {
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const Library::TalentIndex& talent, const std::vector<LearnedAttack*>& attacks,
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bool allowedExperienceGain)
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: _library(library), _species(species), _variant(variant), _level(level), _experience(experience),
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_uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _heldItem(heldItem),
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_weight(variant->GetWeight()), _height(variant->GetHeight()), _nickname(std::move(nickname)),
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_talentIndex(talent), _hasOverridenTalent(false), _attacks(attacks),
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_allowedExperienceGain(allowedExperienceGain) {
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_uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _weight(variant->GetWeight()),
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_height(variant->GetHeight()), _nickname(std::move(nickname)), _talentIndex(talent),
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_hasOverridenTalent(false), _attacks(attacks), _allowedExperienceGain(allowedExperienceGain),
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_heldItem(heldItem) {
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_activeTalent = std::unique_ptr<BattleScript>(
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_library->LoadScript(this, ScriptCategory::Talent, GetActiveTalent()->GetEffect()));
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if (_activeTalent != nullptr) {
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_activeTalent->OnInitialize(_library.GetRaw(), GetActiveTalent()->GetParameters());
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}
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if (_heldItem.HasValue() && _heldItem.GetValue()->GetBattleTriggerEffect().HasValue()) {
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_heldItemTriggerScript = std::unique_ptr<BattleScript>(
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_library->LoadScript(this, ScriptCategory::ItemBattleTrigger,
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_heldItem.GetValue()->GetBattleTriggerEffect().GetValue()->GetEffectName()));
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}
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for (auto t : _variant->GetTypes()) {
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_types.push_back(t);
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}
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@ -283,6 +288,7 @@ namespace CreatureLib::Battling {
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}
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}
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void Creature::GetOwnScripts(ArbUt::List<ScriptWrapper>& scripts) {
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scripts.Append(ScriptWrapper::FromScript(&_heldItemTriggerScript));
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scripts.Append(ScriptWrapper::FromScript(&_activeTalent));
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scripts.Append(ScriptWrapper::FromScript(&_status));
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scripts.Append(ScriptWrapper::FromSet(&_volatile));
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@ -318,19 +324,54 @@ namespace CreatureLib::Battling {
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return variant;
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}
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void Creature::SetHeldItem(const ArbUt::BasicStringView& itemName) {
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if (itemName == ""_cnc) {
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_heldItem = {};
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_heldItemTriggerScript = {};
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} else {
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auto v = _library->GetItemLibrary()->TryGet(itemName.GetHash());
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if (!v.has_value()) {
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THROW("Item not found '", itemName.c_str(), "'.");
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}
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_heldItem = v.value();
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}
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}
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void Creature::SetHeldItem(uint32_t itemNameHash) {
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if (itemNameHash == ArbUt::StringView::CalculateHash("")) {
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_heldItem = {};
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_heldItemTriggerScript = {};
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} else {
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auto v = _library->GetItemLibrary()->TryGet(itemNameHash);
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if (!v.has_value()) {
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THROW("Item not found.");
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}
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_heldItem = v.value();
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}
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}
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bool Creature::ConsumeHeldItem() {
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if (!_heldItem.HasValue()) {
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return false;
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}
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auto* script = _library->GetScriptResolver()->LoadItemScript(_heldItem.GetValue());
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auto isCreatureUseItem = script->IsCreatureUseItem();
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if (isCreatureUseItem) {
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if (!script->IsUseValidForCreature(this)) {
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return false;
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}
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script->OnCreatureUse(this, true);
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} else {
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script->OnUse(_battleData.Battle.GetValue());
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}
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auto item = _heldItem;
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SetHeldItem(""_cnc);
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if (_battleData.Battle.HasValue()) {
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HOOK(OnAfterHeldItemConsume, this, this, item.GetValue());
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}
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return true;
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}
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BattleScript* Creature::AddVolatileScript(const ArbUt::StringView& name) {
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auto script = _volatile.Get(name);
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@ -421,19 +462,16 @@ namespace CreatureLib::Battling {
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return c;
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}
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}
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void CreatureLib::Battling::Creature::SetStatus(const ArbUt::StringView& name) {
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void Creature::SetStatus(const ArbUt::StringView& name) {
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if (_status != nullptr) {
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_status->OnRemove();
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}
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_status =
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std::unique_ptr<CreatureLib::Battling::BattleScript>(_library->LoadScript(this, ScriptCategory::Status, name));
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_status = std::unique_ptr<BattleScript>(_library->LoadScript(this, ScriptCategory::Status, name));
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if (_battleData.Battle.HasValue()) {
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_battleData.Battle.GetValue()->TriggerEventListener<StatusChangeEvent>(this, name);
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}
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}
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void CreatureLib::Battling::Creature::ClearStatus() {
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void Creature::ClearStatus() {
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if (_status == nullptr) {
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return;
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}
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@ -444,8 +482,10 @@ void CreatureLib::Battling::Creature::ClearStatus() {
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}
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}
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Battling::Creature::~Creature() {
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Creature::~Creature() {
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if (_battleData.OnBattleField && _battleData.Side.HasValue()) {
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_battleData.Side.GetValue()->ForceClearCreature(_battleData.Index.GetCreatureIndex());
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}
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}
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}
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@ -33,7 +33,7 @@ namespace CreatureLib::Battling {
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uint32_t _uniqueIdentifier;
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Library::Gender _gender;
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uint8_t _coloring;
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ArbUt::OptionalBorrowedPtr<const Library::Item> _heldItem;
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uint32_t _currentHealth = -1;
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f32 _weight;
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@ -66,6 +66,9 @@ namespace CreatureLib::Battling {
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std::vector<u8> _types = {};
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ArbUt::OptionalBorrowedPtr<const Library::Item> _heldItem;
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std::unique_ptr<BattleScript> _heldItemTriggerScript = nullptr;
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private:
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void OnFaint(DamageSource damageSource);
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@ -109,6 +112,7 @@ namespace CreatureLib::Battling {
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void SetHeldItem(const ArbUt::BasicStringView& itemName);
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void SetHeldItem(uint32_t itemNameHash);
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inline void SetHeldItem(const ArbUt::BorrowedPtr<const Library::Item>& item) noexcept { _heldItem = item; };
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bool ConsumeHeldItem();
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inline uint32_t GetCurrentHealth() const noexcept { return _currentHealth; }
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@ -5,6 +5,7 @@
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#include <Arbutils/Memory/Memory.hpp>
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#include <Arbutils/Misc.hpp>
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#include "../../Library/EffectParameter.hpp"
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#include "../../Library/Items/Item.hpp"
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#include "../../Library/Statistic.hpp"
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#include "../Models/DamageSource.hpp"
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@ -117,6 +118,8 @@ namespace CreatureLib::Battling {
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virtual void OnDamage(Creature*, DamageSource, _par_ u32 oldHealth, _par_ u32 newHealth){};
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virtual void OnFaint(Creature*, DamageSource){};
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virtual void OnSwitchIn(Creature*){};
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virtual void OnAfterHeldItemConsume(Creature*, const Library::Item*){};
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};
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}
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@ -2,6 +2,6 @@
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#define CREATURELIB_SCRIPTCATEGORY_HPP
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#include <Arbutils/Enum.hpp>
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ENUM(ScriptCategory, uint8_t, Attack, Talent, Status, Creature, Battle, Side)
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ENUM(ScriptCategory, uint8_t, Attack, Talent, Status, Creature, Battle, Side, ItemBattleTrigger)
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#endif // CREATURELIB_SCRIPTCATEGORY_HPP
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@ -1 +0,0 @@
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#include "ScriptResolver.hpp"
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@ -8,26 +8,32 @@ namespace CreatureLib::Library {
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int32_t _price;
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ArbUt::OptionalUniquePtr<const SecondaryEffect> _effect = nullptr;
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ArbUt::OptionalUniquePtr<const SecondaryEffect> _battleTriggerEffect = nullptr;
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std::unordered_set<uint32_t> _flags;
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public:
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inline impl(const ArbUt::StringView& name, ItemCategory category, BattleItemCategory battleCategory,
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int32_t price, const SecondaryEffect* effect, const std::unordered_set<uint32_t>& flags) noexcept
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int32_t price, const SecondaryEffect* effect, const SecondaryEffect* battleTriggerEffect,
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const std::unordered_set<uint32_t>& flags) noexcept
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: _name(name), _category(category), _battleCategory(battleCategory), _price(price), _effect(effect),
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_flags(flags) {}
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_battleTriggerEffect(battleTriggerEffect), _flags(flags) {}
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inline const ArbUt::StringView& GetName() const noexcept { return _name; }
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inline ItemCategory GetCategory() const noexcept { return _category; }
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inline BattleItemCategory GetBattleCategory() const noexcept { return _battleCategory; }
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inline int32_t GetPrice() const noexcept { return _price; }
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inline const ArbUt::OptionalUniquePtr<const SecondaryEffect>& GetEffect() const noexcept { return _effect; }
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inline const ArbUt::OptionalUniquePtr<const SecondaryEffect>& GetBattleTriggerEffect() const noexcept {
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return _battleTriggerEffect;
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}
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inline bool HasFlag(const ArbUt::BasicStringView& flag) const noexcept { return this->_flags.contains(flag); }
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inline bool HasFlag(uint32_t flag) const noexcept { return this->_flags.contains(flag); }
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};
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Item::Item(const ArbUt::StringView& name, ItemCategory category, BattleItemCategory battleCategory, int32_t price,
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const SecondaryEffect* effect, const std::unordered_set<uint32_t>& flags) noexcept
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: _impl(new impl(name, category, battleCategory, price, effect, flags)) {}
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const SecondaryEffect* effect, const SecondaryEffect* battleTriggerEffect,
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const std::unordered_set<uint32_t>& flags) noexcept
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: _impl(new impl(name, category, battleCategory, price, effect, battleTriggerEffect, flags)) {}
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Item::~Item() = default;
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const ArbUt::StringView& Item::GetName() const noexcept { return _impl->GetName(); }
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@ -37,6 +43,9 @@ namespace CreatureLib::Library {
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const ArbUt::OptionalUniquePtr<const SecondaryEffect>& Item::GetEffect() const noexcept {
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return _impl->GetEffect();
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}
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const ArbUt::OptionalUniquePtr<const SecondaryEffect>& Item::GetBattleTriggerEffect() const noexcept {
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return _impl->GetBattleTriggerEffect();
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}
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bool Item::HasFlag(const ArbUt::BasicStringView& flag) const noexcept { return _impl->HasFlag(flag); }
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bool Item::HasFlag(uint32_t flag) const noexcept { return _impl->HasFlag(flag); }
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@ -16,7 +16,8 @@ namespace CreatureLib::Library {
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public:
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Item(const ArbUt::StringView& name, ItemCategory category, BattleItemCategory battleCategory, int32_t price,
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const SecondaryEffect* effect, const std::unordered_set<uint32_t>& flags) noexcept;
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const SecondaryEffect* effect, const SecondaryEffect* battleTriggerEffect,
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const std::unordered_set<uint32_t>& flags) noexcept;
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NO_COPY_OR_MOVE(Item)
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virtual ~Item();
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@ -27,6 +28,7 @@ namespace CreatureLib::Library {
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int32_t GetPrice() const noexcept;
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const ArbUt::OptionalUniquePtr<const SecondaryEffect>& GetEffect() const noexcept;
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const ArbUt::OptionalUniquePtr<const SecondaryEffect>& GetBattleTriggerEffect() const noexcept;
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bool HasFlag(const ArbUt::BasicStringView& flag) const noexcept;
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bool HasFlag(uint32_t flag) const noexcept;
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};
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