More work on setting owner of a script.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -25,7 +25,7 @@ namespace CreatureLib::Battling {
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auto library = battle.GetValue()->GetLibrary();
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auto& effect = attack->GetSecondaryEffect();
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_attackScript = std::unique_ptr<BattleScript>(
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library->LoadScript(ScriptCategory::Attack, effect->GetEffectName()));
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library->LoadScript(this, ScriptCategory::Attack, effect->GetEffectName()));
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if (_attackScript != nullptr) {
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_attackScript->OnInitialize(effect->GetParameters());
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}
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