Remove copying historyholder for now, as it causes issues.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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e2cc20d1c5
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@ -67,20 +67,6 @@ namespace CreatureLib::Battling {
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}
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}
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return {};
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return {};
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}
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}
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void CloneOnto(HistoryHolder& other) const {
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if (other._top != nullptr) {
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other._top->Clear();
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}
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free(other._memory);
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other._offset = _offset;
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other._capacity = _capacity;
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other._memory = static_cast<uint8_t*>(malloc(_capacity));
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memcpy(other._memory, _memory, _capacity);
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if (_top != nullptr) {
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other._top = reinterpret_cast<HistoryElement*>(other._memory + ((u8*)_top - _memory));
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}
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}
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};
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};
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}
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}
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@ -204,7 +204,6 @@ Battle* Battle::Clone() const {
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battle->_random = _random;
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battle->_random = _random;
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battle->_hasEnded = _hasEnded;
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battle->_hasEnded = _hasEnded;
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battle->_battleResult = _battleResult;
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battle->_battleResult = _battleResult;
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_historyHolder.CloneOnto(battle->_historyHolder);
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battle->_currentTurn = _currentTurn;
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battle->_currentTurn = _currentTurn;
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_volatile.Clone(battle->_volatile);
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_volatile.Clone(battle->_volatile);
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