Add Damage library script hooks.
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@@ -38,6 +38,19 @@ namespace CreatureLib::Battling {
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virtual void IsInvulnerable(ExecutingAttack* attack, Creature* target, bool* outResult){};
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virtual void OnAttackMiss(ExecutingAttack* attack, Creature* target){};
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virtual void ChangeAttackType(ExecutingAttack* attack, Creature* target, uint8_t hitNumber, uint8_t* outType){};
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virtual void OverrideBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
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uint8_t* basePower){};
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virtual void ChangeDamageStatsUser(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
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Creature** statsUser){};
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virtual void BypassDefensiveStat(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, bool* bypass){};
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virtual void BypassOffensiveStat(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, bool* bypass){};
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virtual void ModifyStatModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, float* modifier){};
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virtual void ModifyDamageModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
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float* modifier){};
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virtual void OverrideDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, int32_t* damage){};
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virtual void OnStatusMove(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
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virtual void PreventSecondaryEffects(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber,
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bool* outResult){};
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