Add Damage library script hooks.
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This commit is contained in:
2020-02-19 10:12:36 +01:00
parent 5e29f50ea1
commit b886f0aebf
2 changed files with 23 additions and 9 deletions

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@@ -1,4 +1,5 @@
#include "DamageLibrary.hpp"
#include "../ScriptHandling/ScriptMacros.cpp"
using namespace CreatureLib::Battling;
int DamageLibrary::GetDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const {
@@ -6,22 +7,22 @@ int DamageLibrary::GetDamage(ExecutingAttack* attack, Creature* target, uint8_t
auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
auto bp = hit->GetBasePower();
auto statMod = GetStatModifier(attack, target, hitIndex);
// HOOK: Modify stat modifier
int damage = static_cast<int>((((levelMod * static_cast<float>(bp) * statMod) / 50) + 2) *
GetDamageModifier(attack, target, hitIndex));
// HOOK: Override damage
HOOK(ModifyStatModifier, attack, attack, target, hitIndex, &statMod);
int32_t damage = static_cast<int32_t>((((levelMod * static_cast<float>(bp) * statMod) / 50) + 2) *
GetDamageModifier(attack, target, hitIndex));
HOOK(OverrideDamage, attack, attack, target, hitIndex, &damage);
return damage;
}
int DamageLibrary::GetBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const {
auto bp = attack->GetAttack()->GetAttack()->GetBasePower();
// HOOK: modify base power.
HOOK(OverrideBasePower, attack, attack, target, hitIndex, &bp);
return bp;
}
float DamageLibrary::GetStatModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const {
auto user = attack->GetUser();
// HOOK: allow overriding for which users stat we use.
HOOK(ChangeDamageStatsUser, attack, attack, target, hitIndex, &user);
auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
Core::Statistic offensiveStat;
Core::Statistic defensiveStat;
@@ -34,9 +35,9 @@ float DamageLibrary::GetStatModifier(ExecutingAttack* attack, Creature* target,
}
auto bypassDefensive = hit->IsCritical() && target->GetStatBoost(defensiveStat) > 0;
// HOOK: allow bypassing defensive stat modifiers.
HOOK(BypassDefensiveStat, attack, attack, target, hitIndex, &bypassDefensive);
auto bypassOffensive = hit->IsCritical() && user->GetStatBoost(offensiveStat) < 0;
// HOOK: Allow bypassing offensive stat modifiers.
HOOK(BypassOffensiveStat, attack, attack, target, hitIndex, &bypassOffensive);
float offensiveValue;
float defensiveValue;
@@ -59,6 +60,6 @@ float DamageLibrary::GetDamageModifier(ExecutingAttack* attack, Creature* target
float mod = 1;
auto hit = attack->GetAttackDataForTarget(target)->GetHit(hitIndex);
mod *= hit->GetEffectiveness();
// HOOK: Modify damage modifier.
HOOK(ModifyDamageModifier, attack, attack, target, hitIndex, &mod);
return mod;
}