Added C Interface for Script.
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@@ -16,13 +16,12 @@ namespace CreatureLib::Battling {
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class Script {
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public:
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explicit Script() {}
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virtual ~Script() = default;
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virtual void Stack(){};
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virtual void OnRemove(){};
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virtual const ConstString& GetName() const = 0;
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virtual const ConstString& GetName() const noexcept = 0;
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virtual void OnBeforeTurn(const BaseTurnChoice* choice){};
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@@ -47,7 +46,7 @@ namespace CreatureLib::Battling {
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virtual void ModifyStatModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, float* modifier){};
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virtual void ModifyDamageModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
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float* modifier){};
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virtual void OverrideDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, int32_t* damage){};
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virtual void OverrideDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex, uint32_t* damage){};
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virtual void OnStatusMove(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
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virtual void PreventSecondaryEffects(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber,
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