Handle executing moves.
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continuous-integration/drone/push Build is passing

This commit is contained in:
2019-11-03 13:47:50 +01:00
parent fc675efdf5
commit b4e08049ce
7 changed files with 183 additions and 2 deletions

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@@ -116,3 +116,11 @@ Battling::BattleSide *Battling::Creature::GetBattleSide() const {
bool Battling::Creature::IsFainted() const {
return this->__CurrentHealth <= 0;
}
void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source) {
if (damage > __CurrentHealth){
damage = __CurrentHealth;
}
// HOOK: On Damage
__CurrentHealth -= damage;
}

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@@ -4,6 +4,7 @@
#include "../../GenericTemplates.cpp"
#include "../Library/BattleLibrary.hpp"
#include "LearnedAttack.hpp"
#include "DamageSource.hpp"
namespace CreatureLib::Battling{
// Forward declare battle class
@@ -45,11 +46,10 @@ namespace CreatureLib::Battling{
const std::string& GetNickname() const;
const std::string& GetTalent() const;
void ChangeLevel(int8_t amount);
void Damage(uint32_t damage, DamageSource source);
void SetBattleData(Battle* battle, BattleSide* side);
Battle* GetBattle() const;
BattleSide* GetBattleSide() const;
@@ -71,6 +71,8 @@ namespace CreatureLib::Battling{
void RecalculateFlatStat(Core::Statistic);
void RecalculateBoostedStat(Core::Statistic);
//endregion
};
}

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@@ -0,0 +1,12 @@
#ifndef CREATURELIB_DAMAGESOURCE_HPP
#define CREATURELIB_DAMAGESOURCE_HPP
#include <cstdint>
namespace CreatureLib::Battling {
enum class DamageSource : uint8_t {
AttackDamage,
};
}
#endif //CREATURELIB_DAMAGESOURCE_HPP

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@@ -0,0 +1 @@
#include "ExecutingAttack.hpp"

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@@ -0,0 +1,89 @@
#ifndef CREATURELIB_EXECUTINGATTACK_HPP
#define CREATURELIB_EXECUTINGATTACK_HPP
#include <cstdint>
#include <vector>
#include <unordered_map>
#include "Creature.hpp"
namespace CreatureLib::Battling {
class ExecutingAttack {
public:
class HitData{
bool _critical = false;
uint8_t _basePower = 0;
float _effectiveness = 1;
uint32_t _damage = 0;
public:
HitData(){}
inline bool IsCritical() const{ return _critical;}
inline uint8_t GetBasePower() const{ return _basePower;}
inline float GetEffectiveness() const{ return _effectiveness;}
inline uint32_t GetDamage() const{ return _damage;}
inline void SetCritical(bool value) {_critical = value;}
inline void SetBasePower(uint8_t value) { _basePower = value; }
inline void SetEffectiveness(float value) {_effectiveness = value;}
inline void OverrideDamage(uint32_t value) {_damage = value;}
};
class TargetData {
bool _isHit = true;
std::vector<HitData> _hits;
public:
TargetData(uint8_t numberOfHits) : _hits(numberOfHits)
{
for (uint8_t i = 0; i < numberOfHits; i++){
_hits[i] = HitData();
}
}
TargetData(){}
HitData& GetHit(uint8_t index){
return _hits[index];
}
HitData* GetHitPtr(uint8_t index){
return &_hits[index];
}
uint8_t GetNumberOfHits(){
return _hits.size();
}
bool IsHit(){
return _isHit;
}
};
private:
std::unordered_map<Creature*, TargetData> _targets;
Creature* _user;
LearnedAttack* _attack;
public:
TargetData& GetAttackDataForTarget(Creature* creature){
return _targets[creature];
}
bool IsCreatureTarget(Creature* creature){
return _targets.find(creature) != _targets.end();
}
const std::unordered_map<Creature*, TargetData>& GetTargets(){
return _targets;
}
Creature* GetUser(){
return _user;
}
LearnedAttack* GetAttack(){
return _attack;
}
};
}
#endif //CREATURELIB_EXECUTINGATTACK_HPP