Script hook for changing priority.
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@@ -24,6 +24,7 @@ namespace CreatureLib::Battling {
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virtual void OnInitialize(const ArbUt::List<CreatureLib::Library::EffectParameter*>& parameters){};
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virtual void OnBeforeTurn(const BaseTurnChoice* choice){};
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virtual void ChangePriority(AttackTurnChoice* choice, int8_t* priority){};
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virtual void ChangeAttack(AttackTurnChoice* choice, ArbUt::CaseInsensitiveConstString* outAttack){};
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virtual void PreventAttack(ExecutingAttack* attack, bool* outResult){};
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virtual void FailAttack(ExecutingAttack* attack, bool* outFailed){};
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